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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
34 lines
1009 B
Plaintext
34 lines
1009 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Purchases a vehicle and adds it to the player's garage
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*
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* Arguments:
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* 0: Class Name <STRING> - The classname of the vehicle to purchase
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* 1: Price <NUMBER> - The price of the vehicle
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* 2: Vehicle Type <STRING> - The type of vehicle ("car", "armor", "heli", "plane", "naval", "static")
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*
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* Return Value:
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* None
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*
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* Example:
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* ["B_APC_Tracked_01_rcws_F", 5000, "tank"] call forge_store_fnc_buyVehicle
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*
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* Public: No
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*/
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params ["_className", "_price", "_vehicleType"];
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private _displayName = getText (configFile >> "CfgVehicles" >> _className >> "displayName");
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private _garage = GETVAR(player,FORGE_Garage,[]);
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if !([_price] call FUNC(handlePurchase)) exitWith {};
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_garage pushBack [_vehicleType, _className];
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SETPVAR(player,FORGE_Garage,_garage);
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[_className, _vehicleType] call EFUNC(arsenal,addGarageVehicle);
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[format ["You have purchased %1 for $%2.", _displayName, _price], "info", 3, "right"] call EFUNC(misc,notify); |