
This commit introduces significant updates to the admin and bank systems, focusing on improved event handling and user interface enhancements. Key changes include: - Refactored event handling for player data requests, paygrade updates, and message broadcasting in the admin panel. - Implemented new event types for handling player funds and transaction history in the bank system. - Updated JavaScript functions for better interaction with the web-based UI, including dynamic data requests and improved user feedback. - Removed deprecated functions and streamlined code for better maintainability. These enhancements aim to provide a more efficient and user-friendly experience for administrators and players alike.
114 lines
4.2 KiB
Plaintext
114 lines
4.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Handle player load from DB.
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*
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* Arguments:
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* 0: Data from key <ARRAY|STRING|NUMBER|BOOL> (default: [])
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*
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* Return Value:
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* None
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*
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* Example:
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* [[_data]] call forge_client_init_fnc_handlePlayerLoad (Server or Singleplayer Only)
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* [[_data]] remoteExecCall ["forge_client_init_fnc_handlePlayerLoad", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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private _data = _this;
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private _defaultEmail = "unknown@spearnet.mil";
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private _defaultPhoneNumber = "unknown";
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if (_data isEqualTo [""]) then {
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2 cutText ["No Save Found!", "PLAIN DOWN", 1];
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[player] spawn EFUNC(player,firstLogin);
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} else {
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[format ["Welcome back %1. Your persistent locker, bank, cash and profile have been loaded.", name player], "blue-grey", 5] call EFUNC(misc,notify);
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for "_i" from 0 to (count _data - 1) step 2 do {
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private _key = _data select _i;
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private _value = _data select (_i + 1);
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if (_value isEqualType []) then {
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_value = _value select 0;
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};
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switch (_key) do {
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case "reputation": {
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SETPVAR(player,Reputation,_value);
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player addRating _value;
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};
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case "loadout": {
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SETPVAR(player,Loadout,_value);
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player setUnitLoadout _value;
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};
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case "direction": {
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SETPVAR(player,Direction,_value);
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player setDir _value;
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};
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case "cash": {
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SETPVAR(player,FORGE_Cash,_value);
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};
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case "bank": {
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SETPVAR(player,FORGE_Bank,_value);
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};
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case "armory_unlocks": {
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SETPVAR(player,Armory_Unlocks,_value);
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};
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case "garage_unlocks": {
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SETPVAR(player,Garage_Unlocks,_value);
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};
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case "locker": {
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SETPVAR(player,FORGE_Locker,_value);
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};
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case "garage": {
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SETPVAR(player,FORGE_Garage,_value);
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};
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case "email": {
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SETPVAR(player,FORGE_Email,_value);
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};
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case "number": {
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SETPVAR(player,FORGE_Phone_Number,_value);
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};
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case "paygrade": {
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SETPVAR(player,FORGE_PayGrade,_value);
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};
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case "organization": {
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SETPVAR(player,FORGE_Organization,_value);
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};
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case "stance": {
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SETPVAR(player,Stance,_value);
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player playAction _value;
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};
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case "holster": {
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SETPVAR(player,FORGE_Holster_Weapon,_value);
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if (_value) then {
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[player] call AFUNC(weaponselect,putWeaponAway);
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};
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};
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case "position": {
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SETPVAR(player,Position,_value);
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player setPosASL _value;
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private _pAlt = ((getPosATLVisual player) select 2);
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private _pVelZ = ((velocity player) select 2);
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if (_pAlt > 5 && _pVelZ < 0) then {
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player setVelocity [0, 0, 0];
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player setPosATL [((getPosATLVisual player) select 0), ((getPosATLVisual player) select 1), 1];
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hint "You logged off mid air. You were moved to a safe position on the ground.";
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};
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};
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};
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};
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if (needReload player == 1) then { reload player };
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SETPVAR(player,value_loadDone,true);
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// ["listrng", GETVAR(player,FORGE_Email,_defaultEmail), "", -1, [], "forge_client_phone_fnc_addOfflineEmail", true] spawn dragonfly_db_fnc_addTask;
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["listrng", GETVAR(player,FORGE_Email,_defaultEmail), "", -1, [], "forge_client_phone_fnc_addOfflineEmail", true, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];
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// ["listrng", GETVAR(player,FORGE_Phone_Number,_defaultPhoneNumber), "", -1, [], "forge_client_phone_fnc_addOfflineMsg", true] spawn dragonfly_db_fnc_addTask;
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["listrng", GETVAR(player,FORGE_Phone_Number,_defaultPhoneNumber), "", -1, [], "forge_client_phone_fnc_addOfflineMsg", true, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];
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}; |