client/addons/admin/functions/fnc_adminTransfer.sqf
Jacob Schmidt 44625a8677
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feat: Refactor and document client-side functions
This commit refactors and adds documentation to several client-side functions across various addons, including:

- **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule).
- **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad).
- **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle).
- **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker).
- **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari).
- **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote).
- **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase).
- **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat).
- **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime).
- **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad).
- **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit).
- **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction).
- **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound).
- **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles).
- **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue).
- **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService).
- **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank).

These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
2025-04-05 16:12:32 -05:00

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#include "..\script_component.hpp"
/*
* Function: forge_client_admin_fnc_adminTransfer
* Author: IDSolutions
*
* [Description]
* Admin Transfer Menu
*
* Arguments:
* None
*
* Return Value:
* None
*
* Examples:
* None
*
* Public: Yes
*/
params [["_condition", "", [""]]];
private _store = missionNamespace getVariable ["FORGE_ORG_STORE_REG", createHashMap];
private _org = _store call ["getOrg", []];
if (isNil "_org") exitWith { ["You are not in an organization!", "warning", 3] call EFUNC(misc,notify) };
private _orgFunds = _org get "funds";
private _dialog = findDisplay 202303;
private _list = _dialog displayCtrl 2023001;
private _targetValue = lbCurSel _list;
private _data = _list lbData _targetValue;
private _amount = round (parseNumber (ctrlText 2023005));
if ((isNil {_data})) exitWith { hint "You did not select a player!" };
{
if (str (name (_x)) == str _data) then {
private _target = _x;
};
} count playableUnits;
switch (_condition) do {
case ("advance"): {
private _bank = GETVAR(_target,FORGE_Bank,0);
private _newBalance = _bank + _amount;
if (_amount > _orgFunds) exitWith { ["Not enough money in the organization's account!", "warning", 3] call EFUNC(misc,notify) };
SETPVAR(_target,FORGE_Bank,_newBalance);
["deduct", _amount] call FUNC(adminRefresh);
_store call ["updateFunds", -_amount];
};
case ("advanceAll"): {
private _count = count playableUnits;
if ((10000 * _count) > _orgFunds) exitWith { ["Not enough money in the organization's account!", "warning", 3] call EFUNC(misc,notify) };
{
private _bank = GETVAR(_x,FORGE_Bank,0);
private _newBalance = _bank + 10000;
SETPVAR(_x,FORGE_Bank,_newBalance);
} count playableUnits;
["deduct", (10000 * _count)] call FUNC(adminRefresh);
_store call ["updateFunds", -(10000 * _count)];
};
case ("deduct"): {
private _bank = GETVAR(_target,FORGE_Bank,0);
private _newBalance = _bank - _amount;
if (_amount > _bank) exitWith { ["Not enough money in the player's account!", "warning", 3] call EFUNC(misc,notify) };
SETPVAR(_target,FORGE_Bank,_newBalance);
["advance", _amount] call FUNC(adminRefresh);
_store call ["updateFunds", _amount];
};
case ("payday"): {
private _totalPayment = 0;
private _paymentToDo = [];
private _payGrades = (missionConfigFile >> "CfgPaygrades" >> "payGrades") call BIS_fnc_getCfgData;
{
private _player = _x;
private _payGrade = GETVAR(_player,FORGE_PayGrade,nil);
{
_x params ["_payGradeIndex", "_payGradeBonus"];
if ((_x select 0) == _payGrade) then {
_paymentToDo pushBack [_player, _payGradeBonus];
_totalPayment = _totalPayment + _payGradeBonus;
};
} forEach _payGrades;
} count playableUnits;
if (_totalPayment > _orgFunds) exitWith { ["Not enough money in the organization's account!", "warning", 3] call EFUNC(misc,notify) };
{
_x params ["_player", "_bonus"];
private _bank = GETVAR(_player,FORGE_Bank,0);
private _newBalance = _bank + _bonus;
SETPVAR(_player,FORGE_Bank,_newBalance);
} count _paymentToDo;
["deduct", _totalPayment] call FUNC(adminRefresh);
_store call ["updateFunds", -_totalPayment];
};
};
ctrlSetText [2023005, ""];