
This commit fixes an issue where interaction conditions were incorrectly using `companyGenerals` instead of `companyShareholders`. This change ensures that the correct group of players can interact with company assets like the CPOF, garage, and locker. The following changes were made: * Updated `fnc_initInteraction.sqf` to use `companyShareholders` in the interaction conditions for CPOF and garage access. * Updated `CfgVehicles.hpp` to use `companyShareholders` in the interaction conditions for company garage and locker access.
111 lines
3.2 KiB
Plaintext
111 lines
3.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_interaction_fnc_initInteraction
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* Author: Creedcoder, J.Schmidt
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* Edit: 07.23.2024
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* Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Initialize player interaction.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] spawn forge_client_interaction_fnc_initInteraction;
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*
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* Public: Yes
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*/
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FORGE_Team_Coord = "TEAM_COORD" call BFUNC(getParamValue);
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FORGE_VA_Enable = "VA_ENABLE" call BFUNC(getParamValue);
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FORGE_InteractionButtons = [1600, 1601, 1602, 1603, 1604, 1605, 1606, 1607, 1608];
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FORGE_InteractionItems = [
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[
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["isPlayer cursorObject", "(player distance cursorObject) <= 5"],
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["Give Cash", "[cursorObject] spawn forge_client_money_fnc_giveCash"]
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],
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[
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["isPlayer cursorObject", "(player distance cursorObject) <= 5"],
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["Add Contact", "[cursorObject] call forge_client_phone_fnc_addContact"]
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],
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[
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["!(isNil {
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cursorObject getVariable 'isBank'
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})", "(player distance cursorObject) <= 5"],
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["Access ATM", "[cursorObject] spawn forge_client_bank_fnc_openBank"]
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],
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[
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["!(isNil {
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cursorObject getVariable 'isCPOF'
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})", "(player distance cursorObject) <= 5 && (getPlayerUID player) in companyShareholders"],
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["Access CPOF", "[cursorObject] spawn forge_client_admin_fnc_openAdmin"]
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],
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[
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["!(isNil {
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cursorObject getVariable 'isCash'
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})", "(player distance cursorObject) <= 5"],
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["Take Cash", "[cursorObject] spawn forge_client_money_fnc_takeCash"]
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],
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[
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["!(isNil {
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cursorObject getVariable 'isLocker'
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})", "(player distance cursorObject) <= 5"],
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["Open Locker", "[cursorObject] spawn forge_client_locker_fnc_openLocker"]
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],
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[
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["!(isNil {
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cursorObject getVariable 'isStore'
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})", "(player distance cursorObject) <= 5"],
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["Access the Store", "[cursorObject] spawn forge_client_store_fnc_openStore"]
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]
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];
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if (FORGE_Team_Coord == 1) then {
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FORGE_InteractionItems append [
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[
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["!(isNil {
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cursorObject getVariable 'isGarage'
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})", "(player distance cursorObject) <= 5 && (getPlayerUID player) in companyShareholders"],
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["Open Company Garage", "[cursorObject] spawn forge_client_garage_fnc_openGarage"]
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]
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];
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} else {
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FORGE_InteractionItems append [
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[
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["!(isNil {
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cursorObject getVariable 'isGarage'
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})", "(player distance cursorObject) <= 5"],
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["Open Garage", "[cursorObject] spawn forge_client_garage_fnc_openGarage"]
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]
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];
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};
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if (FORGE_VA_Enable == 1) then {
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FORGE_InteractionItems append [
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[
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["!(isNil {
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cursorObject getVariable 'isLocker'
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})", "(player distance cursorObject) <= 5"],
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["Virtual Armory", "[] spawn forge_client_arsenal_fnc_openArmory"]
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],
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[
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["!(isNil {
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cursorObject getVariable 'isGarage'
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})", "(player distance cursorObject) <= 5"],
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["Virtual Garage", "[cursorObject] spawn forge_client_arsenal_fnc_openGarage"]
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]
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];
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}; |