
This commit introduces several enhancements to the Forge client, including improved documentation for the Garage and Locker modules, updates to variable names for consistency, and additions to the .gitignore file. The following changes were made: - **Garage and Locker Modules:** Added comprehensive README.md files to the Garage and Locker modules, providing overviews, dependency information, author details, feature descriptions, event handler usage, debugging instructions, and version information. - **Variable Name Consistency:** Updated variable names in `fnc_playerDBSave.sqf` and `fnc_firstLogin.sqf` to use the `FORGE_PayGrade` constant instead of `Paygrade` for consistency with the Forge naming conventions. - **.gitignore:** Added `/api` to the .gitignore file to exclude the Forge API directory from version control.
Forge Locker Module
Overview
The Locker module provides a comprehensive equipment management system for the Forge client. It includes features for storing, equipping, and managing player gear in a secure locker system.
Dependencies
- forge_client_main
Authors
- J. Schmidt
- Creedcoder
- IDSolutions
Features
Locker System
-
Locker Initialization (
fnc_initLocker.sqf
)- Initializes the locker system
- Sets up necessary configurations and storage structures
-
Locker Interface (
fnc_openLocker.sqf
)- Opens the locker user interface
- Provides access to equipment management functions
-
Equipment Management
- Store Gear (
fnc_storeGear.sqf
)- Handles equipment storage in locker
- Equip Gear (
fnc_equipGear.sqf
)- Manages equipment equipping from locker
- Fetch Locker (
fnc_fetchLocker.sqf
)- Retrieves locker contents and information
- Fetch Player (
fnc_fetchPlayer.sqf
)- Retrieves player equipment information
- Store Gear (
Event Handlers
The module uses several event handlers for initialization and execution:
XEH_preInit.sqf
: Pre-initialization setupXEH_postInit.sqf
: Post-initialization tasksXEH_preStart.sqf
: Pre-start configurationXEH_postInit_client.sqf
: Client-specific post-initializationXEH_preInit_server.sqf
: Server-specific pre-initialization
Usage
To use the locker module:
- Ensure the module is properly loaded in your mission
- Access the locker through the provided UI
- Manage equipment using the appropriate functions
- Monitor equipment status and storage
Debugging
Debug mode can be enabled by uncommenting the following in script_component.hpp
:
#define DEBUG_MODE_FULL
Version Information
Version information is managed through the main Forge client system configuration.