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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
93 lines
2.6 KiB
Plaintext
93 lines
2.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_service_fnc_rearm
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* Author: Creedcoder, J. Schmidt
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*
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* Description:
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* Rears the vehicle.
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*
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* Arguments:
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* 0: Vehicle <OBJECT> - The vehicle to rearm
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* 1: Vehicle Type <STRING> - The classname of vehicle to rearm
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle, "B_APC_Tracked_01_CRV_F"] call forge_client_service_fnc_rearm;
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*
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* Public: No
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*/
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params ["_veh", "_vehType"];
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private _store = missionNamespace getVariable ["FORGE_ORG_STORE_REG", createHashMap];
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private _org = _store call ["getOrg", []];
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if (_org isEqualTo nil) exitWith {
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["You are not in an organization!", "warning", 3] call EFUNC(misc,notify);
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};
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private _orgFunds = _org get "funds";
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private _fnc_removeMagazines = {
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params ["_vehicle", "_magazines"];
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private _removedMags = [];
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{
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if !(_x in _removedMags) then {
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_vehicle removeMagazines _x;
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_removedMags pushBack _x;
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};
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} forEach _magazines;
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_removedMags
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};
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private _fnc_addMagazines = {
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params ["_vehicle", "_magazines"];
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private _rearmCost = 0;
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{
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_vehicle vehicleChat format ["Reloading %1", _x];
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_vehicle addMagazine _x;
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_rearmCost = _rearmCost + 100;
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uiSleep 1;
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} forEach _magazines;
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_rearmCost
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};
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private _fnc_processTurrets = {
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params ["_vehicle", "_config"];
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private _rearmCost = 0;
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private _turretCount = count (_config >> "Turrets");
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for "_i" from 0 to (_turretCount - 1) do {
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private _turretConfig = (_config >> "Turrets") select _i;
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private _vehMags = getArray (_turretConfig >> "magazines");
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[_vehicle, _vehMags] call _fnc_removeMagazines;
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_rearmCost = _rearmCost + ([_vehicle, _vehMags] call _fnc_addMagazines);
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if (count (_turretConfig >> "Turrets") > 0) then {
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_rearmCost = _rearmCost + ([_vehicle, _turretConfig] call _fnc_processTurrets);
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};
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};
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_rearmCost
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};
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private _vehMags = getArray (configFile >> "CfgVehicles" >> _vehType >> "magazines");
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private _rearmCost = 0;
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[_veh, _vehMags] call _fnc_removeMagazines;
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_rearmCost = _rearmCost + ([_veh, _vehMags] call _fnc_addMagazines);
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private _turretConfig = configFile >> "CfgVehicles" >> _vehType >> "Turrets";
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_rearmCost = _rearmCost + ([_veh, _turretConfig] call _fnc_processTurrets);
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if (_orgFunds < _rearmCost) exitWith {
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["Insufficient organization funds for rearming.", "warning", 3] call EFUNC(misc,notify);
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};
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_veh vehicleChat "Rearming...";
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_veh setVehicleAmmo 1;
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_veh vehicleChat format ["%1 Rearmed.", _vehType];
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_rearmCost |