client/addons/service/functions/fnc_rearm.sqf
Jacob Schmidt 44625a8677
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feat: Refactor and document client-side functions
This commit refactors and adds documentation to several client-side functions across various addons, including:

- **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule).
- **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad).
- **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle).
- **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker).
- **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari).
- **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote).
- **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase).
- **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat).
- **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime).
- **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad).
- **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit).
- **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction).
- **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound).
- **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles).
- **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue).
- **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService).
- **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank).

These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
2025-04-05 16:12:32 -05:00

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#include "..\script_component.hpp"
/*
* Function: forge_client_service_fnc_rearm
* Author: Creedcoder, J. Schmidt
*
* Description:
* Rears the vehicle.
*
* Arguments:
* 0: Vehicle <OBJECT> - The vehicle to rearm
* 1: Vehicle Type <STRING> - The classname of vehicle to rearm
*
* Return Value:
* None
*
* Example:
* [vehicle, "B_APC_Tracked_01_CRV_F"] call forge_client_service_fnc_rearm;
*
* Public: No
*/
params ["_veh", "_vehType"];
private _store = missionNamespace getVariable ["FORGE_ORG_STORE_REG", createHashMap];
private _org = _store call ["getOrg", []];
if (_org isEqualTo nil) exitWith {
["You are not in an organization!", "warning", 3] call EFUNC(misc,notify);
};
private _orgFunds = _org get "funds";
private _fnc_removeMagazines = {
params ["_vehicle", "_magazines"];
private _removedMags = [];
{
if !(_x in _removedMags) then {
_vehicle removeMagazines _x;
_removedMags pushBack _x;
};
} forEach _magazines;
_removedMags
};
private _fnc_addMagazines = {
params ["_vehicle", "_magazines"];
private _rearmCost = 0;
{
_vehicle vehicleChat format ["Reloading %1", _x];
_vehicle addMagazine _x;
_rearmCost = _rearmCost + 100;
uiSleep 1;
} forEach _magazines;
_rearmCost
};
private _fnc_processTurrets = {
params ["_vehicle", "_config"];
private _rearmCost = 0;
private _turretCount = count (_config >> "Turrets");
for "_i" from 0 to (_turretCount - 1) do {
private _turretConfig = (_config >> "Turrets") select _i;
private _vehMags = getArray (_turretConfig >> "magazines");
[_vehicle, _vehMags] call _fnc_removeMagazines;
_rearmCost = _rearmCost + ([_vehicle, _vehMags] call _fnc_addMagazines);
if (count (_turretConfig >> "Turrets") > 0) then {
_rearmCost = _rearmCost + ([_vehicle, _turretConfig] call _fnc_processTurrets);
};
};
_rearmCost
};
private _vehMags = getArray (configFile >> "CfgVehicles" >> _vehType >> "magazines");
private _rearmCost = 0;
[_veh, _vehMags] call _fnc_removeMagazines;
_rearmCost = _rearmCost + ([_veh, _vehMags] call _fnc_addMagazines);
private _turretConfig = configFile >> "CfgVehicles" >> _vehType >> "Turrets";
_rearmCost = _rearmCost + ([_veh, _turretConfig] call _fnc_processTurrets);
if (_orgFunds < _rearmCost) exitWith {
["Insufficient organization funds for rearming.", "warning", 3] call EFUNC(misc,notify);
};
_veh vehicleChat "Rearming...";
_veh setVehicleAmmo 1;
_veh vehicleChat format ["%1 Rearmed.", _vehType];
_rearmCost