69 lines
2.6 KiB
Plaintext
69 lines
2.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_db_fnc_saveToProfile
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* Author: J.Schmidt
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* Edit: 07.23.2024
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* Copyright © 2024 J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Store player data in Profile Namespace.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_db_fnc_saveToProfile;
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*
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* Public: Yes
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*/
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// if (isNil "forge_client_armory_arsenalUnlocks") then { forge_client_armory_arsenalUnlocks = [] };
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// if (isNil "forge_client_armory_garageUnlocks") then { forge_client_armory_garageUnlocks = [] };
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if (isNil EGVAR(arsenal,armory_unlocks)) then { EGVAR(arsenal,armory_unlocks) = [[],[],[],[]] };
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if (isNil EGVAR(arsenal,garage_unlocks)) then { EGVAR(arsenal,garage_unlocks) = [[],[],[],[],[],[]] };
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private _data = [
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["key", getPlayerUID player],
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["armory_unlocks", [EGVAR(arsenal,armory_unlocks)]],
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["garage_unlocks", [EGVAR(arsenal,garage_unlocks)]],
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// ["locker", [player getVariable ["Locker", []]]],
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// ["garage", [player getVariable ["Garage", []]]],
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["locker", [GETVAR(player,FORGE_Locker,[])]],
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["garage", [GETVAR(player,FORGE_Garage,[])]],
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// ["cash", [player getVariable ["FORGE_Cash", 0]]],
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// ["bank", [player getVariable ["FORGE_Bank", 0]]],
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["cash", [GETVAR(player,FORGE_Cash,0)]],
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["bank", [GETVAR(player,FORGE_Bank,0)]],
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// ["number", [player getVariable ["FORGE_Phone_Number", "unknown"]]],
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// ["email", [player getVariable ["FORGE_Email", "unknown@spearnet.mil"]]],
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["number", [GETVAR(player,FORGE_PhoneNumber,"unknown")]],
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["email", [GETVAR(player,FORGE_Email,"unknown@spearnet.mil")]],
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// ["paygrade", [player getVariable ["Paygrade", "E1"]]],
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["paygrade", [GETVAR(player,FORGE_Paygrade,"E1")]],
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["reputation", [rating player]],
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["loadout", [getUnitLoadout player]],
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// ["holster", [player getVariable ["FORGE_Holster_Weapon", true]]],
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["holster", [GETVAR(player,FORGE_Holster_Weapon,true)]],
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["position", [getPosASLVisual player]],
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["direction", [getDirVisual player]]
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];
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if (isNull objectParent player) then {
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_data pushBack ["currentWeapon", [currentMuzzle player]];
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_data pushBack ["stance", [stance player]];
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};
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private _hashMap = createHashMapFromArray _data;
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// profileNamespace setVariable ["FORGE_PlayerData", _hashMap];
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SETVAR(profileNamespace,FORGE_PlayerData,_hashMap); |