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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
82 lines
2.6 KiB
Plaintext
82 lines
2.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Handles servicing of vehicles including rearmament, refueling, and repairs.
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* Calculates and deducts service costs from the player's organization funds.
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*
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* Arguments:
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* 0: Vehicle <OBJECT> - The vehicle to service
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* 1: Vehicle Kind <STRING> - The type of vehicle to check ("LAND", "AIR", etc.)
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle, "LAND"] call forge_client_service_fnc_vehicle;
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*
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* Notes:
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* - Vehicle must be stationary (speed < 1)
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* - Player must be the driver of the vehicle
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* - Costs are automatically calculated and deducted
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*
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* Trigger Example:
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* _trg = createTrigger ["EmptyDetector", getPos player];
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* _trg setTriggerArea [5, 5, 0, false];
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* _trg setTriggerActivation ["ANYPLAYER", "PRESENT", true];
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* _trg setTriggerStatements [
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* "call { {_x iskindof 'LAND' && speed _x < 1} count thisList > 0; };",
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* "call { _handle = [(thisList select 0), 'LAND'] spawn forge_client_service_fnc_vehicle; };",
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* ""
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* ];
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*
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* Public: No
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*/
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params ["_veh", "_vehKind"];
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private _store = missionNamespace getVariable ["FORGE_ORG_STORE_REG", createHashMap];
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private _org = _store call ["getOrg", []];
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if (_org isEqualTo nil) exitWith {
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["You are not in an organization!", "warning", 3] call EFUNC(misc,notify);
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};
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private _orgFunds = _org get "funds";
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private _veh = _this select 0;
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private _vehType = getText (configFile >> "CfgVehicles" >> typeOf _veh >> "DisplayName");
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private _rearmCost = 0;
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private _refuelCost = 0;
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private _repairCost = 0;
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private _totalCost = 0;
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if ((_veh isKindOf _vehKind) && (driver _veh == player)) exitWith {
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_veh vehicleChat format ["Servicing %1... Please Stand By...", _vehType];
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uiSleep 3;
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_rearmCost = [_veh, _vehType] call FUNC(rearm);
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_refuelCost = [_veh, _vehType] call FUNC(refuel);
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_repairCost = [_veh, _vehType] call FUNC(repair);
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_totalCost = (_rearmCost + _repairCost + _refuelCost);
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private _formattedRearmCost = (_rearmCost) call EFUNC(misc,formatNumber);
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private _formattedRefuelCost = (_refuelCost) call EFUNC(misc,formatNumber);
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private _formattedRepairCost = (_RepairCost) call EFUNC(misc,formatNumber);
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private _formattedTotalCost = (_totalCost) call EFUNC(misc,formatNumber);
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_store call ["updateFunds", -_totalCost];
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[format ["SERVICE COST:
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<br/>Rearmament: $%1
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<br/>Repairs: $%2
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<br/>Refueling: $%3
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<br/>Total: $%4
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<br/>Billed to SOF PMC Group.",
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_formattedRearmCost, _formattedRepairCost, _formattedRefuelCost, _formattedTotalCost], "blue-grey", 8] call EFUNC(misc,notify);
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_veh vehicleChat format ["Service Completed for %1", _vehType];
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}; |