Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00
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Forge Locker Module

Overview

The Locker module provides a comprehensive equipment management system for the Forge client. It includes features for storing, equipping, and managing player gear in a secure locker system.

Dependencies

  • forge_client_main

Authors

  • J. Schmidt
  • Creedcoder
  • IDSolutions

Features

Locker System

  1. Locker Initialization (fnc_initLocker.sqf)

    • Initializes the locker system
    • Sets up necessary configurations and storage structures
  2. Locker Interface (fnc_openLocker.sqf)

    • Opens the locker user interface
    • Provides access to equipment management functions
  3. Equipment Management

    • Store Gear (fnc_storeGear.sqf)
      • Handles equipment storage in locker
    • Equip Gear (fnc_equipGear.sqf)
      • Manages equipment equipping from locker
    • Fetch Locker (fnc_fetchLocker.sqf)
      • Retrieves locker contents and information
    • Fetch Player (fnc_fetchPlayer.sqf)
      • Retrieves player equipment information

Event Handlers

The module uses several event handlers for initialization and execution:

  • XEH_preInit.sqf: Pre-initialization setup
  • XEH_postInit.sqf: Post-initialization tasks
  • XEH_preStart.sqf: Pre-start configuration
  • XEH_postInit_client.sqf: Client-specific post-initialization
  • XEH_preInit_server.sqf: Server-specific pre-initialization

Usage

To use the locker module:

  1. Ensure the module is properly loaded in your mission
  2. Access the locker through the provided UI
  3. Manage equipment using the appropriate functions
  4. Monitor equipment status and storage

Debugging

Debug mode can be enabled by uncommenting the following in script_component.hpp:

#define DEBUG_MODE_FULL

Version Information

Version information is managed through the main Forge client system configuration.