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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
95 lines
3.1 KiB
Plaintext
95 lines
3.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Registers a defuse task
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*
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* Arguments:
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* 0: ID of the task <STRING>
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* 1: Amount of entities destroyed to fail the task <NUMBER>
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* 2: Amount of ieds defused to complete the task <NUMBER>
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* 3: Amount of funds the company recieves if the task is successful <NUMBER> (default: 0)
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* 4: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
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* 5: Amount of rating the company and player recieve if the task is successful <NUMBER> (default: 0)
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* 6: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
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* 7: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["task_name", 2, 3, 375000, -75, 300, false, false] spawn forge_client_task_fnc_defuse;
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*
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* Public: Yes
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*/
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params [["_taskID", ""], ["_limitFail", -1], ["_limitSuccess", -1], ["_companyFunds", 0], ["_ratingFail", 0], ["_ratingSuccess", 0], ["_endSuccess", false], ["_endFail", false]];
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private _result = 0;
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waitUntil {
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sleep 1;
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_ieds = GVAR(allIEDs) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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count _ieds > 0
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};
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waitUntil {
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sleep 1;
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_entities = GVAR(allEntities) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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count _entities > 0
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};
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private _ieds = GVAR(allIEDs) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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private _entities = GVAR(allEntities) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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waitUntil {
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sleep 1;
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private _entitiesDestroyed = ({ !alive _x } count _entities);
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if (_entitiesDestroyed >= _limitFail) then { _result = 1; };
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(_result == 1) or ((GVAR(defusedCount) >= _limitSuccess) && (_entitiesDestroyed < _limitFail))
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};
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if (_result == 1) then {
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{ deleteVehicle _x } forEach _ieds;
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{ deleteVehicle _x } forEach _entities;
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[_taskID, "FAILED"] call BFUNC(taskSetState);
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if (_endFail) then {
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["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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// ["deduct", _ratingFail] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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[_ratingFail] call EFUNC(org,addReputation);
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[format ["Task failed: %1 reputation", _ratingFail], "warning", 5, "right"] call EFUNC(misc,notify);
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sleep 1;
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{ [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers;
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} else {
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{ deleteVehicle _x } forEach _ieds;
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{ deleteVehicle _x } forEach _entities;
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[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
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if (_endSuccess) then {
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["MissionSuccess", true] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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// ["advance", _ratingSuccess] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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[_ratingSuccess] call EFUNC(org,addReputation);
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[format ["Task completed: %1 reputation", _ratingSuccess], "success", 5, "right"] call EFUNC(misc,notify);
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sleep 1;
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{ [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers;
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// ["advance", _companyFunds] remoteExecCall ["forge_server_money_fnc_handleFunds", 2];
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[_companyFunds] call EFUNC(org,addFunds);
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[format ["Task completed: %1 funds", _companyFunds], "success", 5, "right"] call EFUNC(misc,notify);
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};
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GVAR(defusedCount) = 0; |