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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
65 lines
1.5 KiB
Plaintext
65 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_garage_fnc_storeVehicle
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* Author: IDSolutions
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*
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* Description:
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* Stores a vehicle in the garage
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*/
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private _display = findDisplay IDD_GARAGEDIALOG;
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private _garageList = _display displayCtrl IDC_GARAGEVEHICLELIST;
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private _vehicleList = _display displayCtrl IDC_VEHICLELIST;
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private _selectedVehicle = lbCurSel _vehicleList;
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private _selectedVehicleData = _vehicleList lbData _selectedVehicle;
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private _data = call compile _selectedVehicleData;
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ctrlEnable [IDC_STOREBUTTON, false];
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_STOREBUTTON, true]; };
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private _vehType = _data select 0;
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private _className = _data select 1;
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private _netID = _data select 2;
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// private _netID = _data select 3;
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private _veh = objectFromNetId _netID;
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// private _hitPointsData = getAllHitPointsDamage _veh;
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// private _vehData = [
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// fuel _veh,
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// damage _veh,
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// str _hitPointsData
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// ];
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private _garage = GETVAR(player,FORGE_Garage,[]);
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// _garage pushBack [_vehType, _className, _vehData];
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_garage pushBack [_vehType, _className];
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// player setVariable ["FORGE_Garage", _garage, true];
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SETPVAR(player,FORGE_Garage,_garage);
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lbClear _vehicleList;
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lbClear _garageList;
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_vehicleList lbSetCurSel -1;
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_garageList lbSetCurSel -1;
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_veh spawn {
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deleteVehicle _this;
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waitUntil { isNull _this };
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sleep 0.5;
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[] call FUNC(fetchGarage);
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[] call FUNC(fetchNearby);
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ctrlEnable [IDC_STOREBUTTON, true];
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};
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playSound "FD_Finish_F"; |