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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
117 lines
4.3 KiB
Plaintext
117 lines
4.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_init_fnc_handlePlayerLoad
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* Author: IDSolutions
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*
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* [Description]
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* Handle player load from DB.
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*
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* Arguments:
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* 0: Data from key [<ARRAY|STRING|NUMBER|BOOL>] (default: [])
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [[_data]] call forge_client_init_fnc_handlePlayerLoad (Server or Singleplayer Only)
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* [[_data]] remoteExecCall ["forge_client_init_fnc_handlePlayerLoad", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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private _data = _this;
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private _defaultEmail = "unknown@spearnet.mil";
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private _defaultPhoneNumber = "unknown";
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if (_data isEqualTo [""]) then {
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2 cutText ["No Save Found!", "PLAIN DOWN", 1];
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[player] spawn EFUNC(player,firstLogin);
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} else {
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[format ["Welcome back %1. Your persistent locker, bank, cash and profile have been loaded.", name player], "blue-grey", 5] call EFUNC(misc,notify);
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for "_i" from 0 to (count _data - 1) step 2 do {
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private _key = _data select _i;
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private _value = _data select (_i + 1);
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if (_value isEqualType []) then {
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_value = _value select 0;
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};
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switch (_key) do {
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case "reputation": {
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SETPVAR(player,Reputation,_value);
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player addRating _value;
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};
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case "loadout": {
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SETPVAR(player,Loadout,_value);
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player setUnitLoadout _value;
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};
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case "direction": {
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SETPVAR(player,Direction,_value);
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player setDir _value;
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};
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case "cash": {
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SETPVAR(player,FORGE_Cash,_value);
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};
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case "bank": {
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SETPVAR(player,FORGE_Bank,_value);
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};
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case "armory_unlocks": {
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SETPVAR(player,Armory_Unlocks,_value);
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};
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case "garage_unlocks": {
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SETPVAR(player,Garage_Unlocks,_value);
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};
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case "locker": {
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SETPVAR(player,FORGE_Locker,_value);
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};
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case "garage": {
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SETPVAR(player,FORGE_Garage,_value);
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};
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case "email": {
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SETPVAR(player,FORGE_Email,_value);
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};
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case "number": {
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SETPVAR(player,FORGE_Phone_Number,_value);
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};
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case "paygrade": {
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SETPVAR(player,FORGE_PayGrade,_value);
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};
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case "organization": {
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SETPVAR(player,FORGE_Organization,_value);
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};
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case "stance": {
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SETPVAR(player,Stance,_value);
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player playAction _value;
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};
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case "holster": {
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SETPVAR(player,FORGE_Holster_Weapon,_value);
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if (_value) then {
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[player] call AFUNC(weaponselect,putWeaponAway);
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};
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};
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case "position": {
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SETPVAR(player,Position,_value);
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player setPosASL _value;
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private _pAlt = ((getPosATLVisual player) select 2);
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private _pVelZ = ((velocity player) select 2);
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if (_pAlt > 5 && _pVelZ < 0) then {
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player setVelocity [0, 0, 0];
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player setPosATL [((getPosATLVisual player) select 0), ((getPosATLVisual player) select 1), 1];
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hint "You logged off mid air. You were moved to a safe position on the ground.";
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};
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};
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};
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};
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if (needReload player == 1) then { reload player };
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SETPVAR(player,value_loadDone,true);
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// ["listrng", GETVAR(player,FORGE_Email,_defaultEmail), "", -1, [], "forge_client_phone_fnc_addOfflineEmail", true] spawn dragonfly_db_fnc_addTask;
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["listrng", GETVAR(player,FORGE_Email,_defaultEmail), "", -1, [], "forge_client_phone_fnc_addOfflineEmail", true, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];
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// ["listrng", GETVAR(player,FORGE_Phone_Number,_defaultPhoneNumber), "", -1, [], "forge_client_phone_fnc_addOfflineMsg", true] spawn dragonfly_db_fnc_addTask;
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["listrng", GETVAR(player,FORGE_Phone_Number,_defaultPhoneNumber), "", -1, [], "forge_client_phone_fnc_addOfflineMsg", true, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];
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}; |