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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_init_fnc_playerDBSave
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* Author: IDSolutions
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*
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* [Description]
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* Save player to DB.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_init_fnc_playerDBSave (Server or Singleplayer Only)
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* [] remoteExecCall ["forge_client_init_fnc_playerDBSave", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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private _default_armory_unlocks = [[],[],[],[]];
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private _default_garage_unlocks = [[],[],[],[],[],[]];
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private _data = [
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getPlayerUID player,
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"armory_unlocks", [GETVAR(player,Armory_Unlocks,_default_armory_unlocks)],
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"garage_unlocks", [GETVAR(player,Garage_Unlocks,_default_garage_unlocks)],
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"locker", [GETVAR(player,FORGE_Locker,[])],
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"garage", [GETVAR(player,FORGE_Garage,[])],
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"cash", [GETVAR(player,FORGE_Cash,0)],
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"bank", [GETVAR(player,FORGE_Bank,0)],
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"number", [GETVAR(player,FORGE_Phone_Number,"unknown")],
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"email", [GETVAR(player,FORGE_Email,"unknown@spearnet.mil")],
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"paygrade", [GETVAR(player,Paygrade,"E1")],
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"organization", [GETVAR(player,FORGE_Organization,"")],
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"reputation", [rating player],
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"loadout", [getUnitLoadout player],
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"holster", [GETVAR(player,FORGE_Holster_Weapon,true)],
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"position", [getPosASLVisual player],
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"direction", [getDirVisual player]
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];
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if (isNull objectParent player) then {
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_data pushBack "currentWeapon";
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_data pushBack [currentMuzzle player];
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_data pushBack "stance";
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_data pushBack [stance player];
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};
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// ["hsetBulk", "", "", -1, _data, "", false] spawn dragonfly_db_fnc_addTask;
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["hsetidbulk", "", "", -1, _data, "", false, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false]; |