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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
249 lines
8.1 KiB
Plaintext
249 lines
8.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_locker_fnc_storeGear
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* Author: IDSolutions
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*
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* [Description]
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* Stores gear in the locker.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_locker_fnc_storeGear;
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*
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* Public: Yes
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*/
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private _display = findDisplay IDD_LOCKERDIALOG;
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private _playerItems = _display displayCtrl IDC_PLAYEREQUIPMENTLIST;
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private _lockerItems = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
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private _selectedItem = lbCurSel _playerItems;
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private _selectedItemData = _playerItems lbData _selectedItem;
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private _data = call compile _selectedItemData;
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private _locker = GETVAR(player,FORGE_Locker,[]);
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_STOREBUTTON, true]; };
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private _itemType = _data select 0;
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private _item = _data select 1;
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private _clear = true;
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switch (_itemType) do {
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case "backpack": {
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["item", (_x select 0)];
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};
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} count ((getItemCargo backpackContainer player) call EFUNC(misc,cargoToPairs));
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["weapon", (_x select 0)];
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};
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} count ((getWeaponCargo backpackContainer player) call EFUNC(misc,cargoToPairs));
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{
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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} count (magazinesAmmoCargo backpackContainer player);
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeBackpack player;
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playSound "FD_Finish_F";
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};
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case "facewear": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeGoggles player;
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playSound "FD_Finish_F";
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};
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case "headgear": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeHeadgear player;
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playSound "FD_Finish_F";
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};
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case "hmd": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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player unassignItem _item;
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player removeItem _item;
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playSound "FD_Finish_F";
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};
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case "item": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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if (_item == (currentMuzzle player)) then {
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player action ["SWITCHWEAPON", player, player, -1];
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player unassignItem _item;
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player removeWeapon _item;
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} else {
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player unassignItem _item;
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player removeItem _item;
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};
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playSound "FD_Finish_F";
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};
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case "magazine": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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private _temp = magazinesAmmoFull player;
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switch (_item select 3) do {
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case "Backpack": {
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{
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if ((_x select 4) == "Backpack" && (_x select 0) == (_item select 0)) then {
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player removeItemFromBackpack (_item select 0);
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};
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} count _temp;
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_temp deleteAt (_temp findIf {
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(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
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});
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{
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if ((_x select 4) == "Backpack" && (_x select 0) == (_item select 0)) then {
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(backpackContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
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};
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} count _temp;
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};
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case "Uniform": {
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{
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if ((_x select 4) == "Uniform" && (_x select 0) == (_item select 0)) then {
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player removeItemFromUniform (_item select 0);
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};
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} count _temp;
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_temp deleteAt (_temp findIf {
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(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
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});
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{
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if ((_x select 4) == "Uniform" && (_x select 0) == (_item select 0)) then {
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(uniformContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
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};
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} count _temp;
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};
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case "Vest": {
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{
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if ((_x select 4) == "Vest" && (_x select 0) == (_item select 0)) then {
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player removeItemFromVest (_item select 0);
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};
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} count _temp;
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_temp deleteAt (_temp findIf {
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(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
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});
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{
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if ((_x select 4) == "Vest" && (_x select 0) == (_item select 0)) then {
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(vestContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
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};
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} count _temp;
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};
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};
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playSound "FD_Finish_F";
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};
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case "uniform": {
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["item", (_x select 0)];
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};
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} count ((getItemCargo uniformContainer player) call EFUNC(misc,cargoToPairs));
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["weapon", (_x select 0)];
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};
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} count ((getWeaponCargo uniformContainer player) call EFUNC(misc,cargoToPairs));
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{
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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} count (magazinesAmmoCargo uniformContainer player);
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeUniform player;
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playSound "FD_Finish_F";
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};
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case "vest": {
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["item", (_x select 0)];
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};
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} count ((getItemCargo vestContainer player) call EFUNC(misc,cargoToPairs));
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["weapon", (_x select 0)];
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};
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} count ((getWeaponCargo vestContainer player) call EFUNC(misc,cargoToPairs));
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{
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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true;
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} count (magazinesAmmoCargo vestContainer player);
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeVest player;
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playSound "FD_Finish_F";
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};
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case "weapon": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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private _temp = weaponsItems player;
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{
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if ((_x select 0) == _item) then {
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private _att1 = _x select 1;
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private _att2 = _x select 2;
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private _att3 = _x select 3;
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private _mag = _x select 4;
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private _mag2 = _x select 5;
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private _att4 = _x select 6;
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{
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if (_x isNotEqualTo "") then {
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_locker pushBack ["item", _x];
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};
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} forEach [_att1, _att2, _att3, _att4];
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{
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if (_x isNotEqualTo []) then {
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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};
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} forEach [_mag, _mag2];
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};
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} count _temp;
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player removeWeapon _item;
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playSound "FD_Finish_F";
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};
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};
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if (_clear) then {
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lbClear _playerItems;
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lbClear _lockerItems;
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_playerItems lbSetCurSel -1;
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_lockerItems lbSetCurSel -1;
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[] call FUNC(fetchLocker);
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[] call FUNC(fetchPlayer);
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ctrlEnable [IDC_STOREBUTTON, true];
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}; |