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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_money_fnc_giveCashSubmit
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* Author: IDSolutions
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*
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* [Description]
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* Handle cash to be given.
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*
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* Arguments:
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* 0: Target to add money <OBJECT>
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* 1: Player to remove money <OBJECT>
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [cursorObject, player] spawn forge_client_money_fnc_giveCashSubmit;
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*
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* Public: Yes
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*/
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params ["_target", "_player"];
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private _amount = parseNumber (ctrlText 1401);
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// private _playerCash = player getVariable ["FORGE_Cash", 0];
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// private _targetCash = _target getVariable ["FORGE_Cash", 0];
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private _playerCash = GETVAR(player,FORGE_Cash,0);
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private _targetCash = GETVAR(_target,FORGE_Cash,0);
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if (_amount > 0) then {
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if (_amount > _playerCash) exitWith { ["Insufficient cash available.", "warning", 3] call EFUNC(misc,notify) };
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private _newCash = _targetCash + _amount;
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private _formattedAmount = (_amount) call EFUNC(misc,formatNumber);
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// _target setVariable ["FORGE_Cash", _newCash, true];
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SETPVAR(_target,FORGE_Cash,_newCash);
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["deduct", "Cash", _amount] remoteExecCall ["forge_server_money_fnc_handleMoney", 2];
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[format ["You have received $%2 cash from %1", _player, _formattedAmount], "blue-grey", 3] remoteExecCall [QEFUNC(misc,notify), _target];
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} else {
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[format ["Enter a valid amount greater than zero."], "warning", 3] call EFUNC(misc,notify);
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};
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closeDialog 0; |