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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
85 lines
2.7 KiB
Plaintext
85 lines
2.7 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_service_fnc_vehicle
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* Author: Creedcoder, J. Schmidt
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*
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* Description:
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* Handles servicing of vehicles including rearmament, refueling, and repairs.
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* Calculates and deducts service costs from the player's organization funds.
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*
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* Arguments:
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* 0: Vehicle <OBJECT> - The vehicle to service
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* 1: Vehicle Kind <STRING> - The type of vehicle to check ("LAND", "AIR", etc.)
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle, "LAND"] call forge_client_service_fnc_vehicle;
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*
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* Notes:
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* - Vehicle must be stationary (speed < 1)
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* - Player must be the driver of the vehicle
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* - Costs are automatically calculated and deducted
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*
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* Trigger Example:
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* _trg = createTrigger ["EmptyDetector", getPos player];
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* _trg setTriggerArea [5, 5, 0, false];
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* _trg setTriggerActivation ["ANYPLAYER", "PRESENT", true];
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* _trg setTriggerStatements [
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* "call { {_x iskindof 'LAND' && speed _x < 1} count thisList > 0; };",
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* "call { _handle = [(thisList select 0), 'LAND'] spawn forge_client_service_fnc_vehicle; };",
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* ""
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* ];
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*
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* Public: No
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*/
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params ["_veh", "_vehKind"];
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private _store = missionNamespace getVariable ["FORGE_ORG_STORE_REG", createHashMap];
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private _org = _store call ["getOrg", []];
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if (_org isEqualTo nil) exitWith {
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["You are not in an organization!", "warning", 3] call EFUNC(misc,notify);
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};
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private _orgFunds = _org get "funds";
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private _veh = _this select 0;
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private _vehType = getText (configFile >> "CfgVehicles" >> typeOf _veh >> "DisplayName");
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private _rearmCost = 0;
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private _refuelCost = 0;
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private _repairCost = 0;
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private _totalCost = 0;
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if ((_veh isKindOf _vehKind) && (driver _veh == player)) exitWith {
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_veh vehicleChat format ["Servicing %1... Please Stand By...", _vehType];
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uiSleep 3;
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_rearmCost = [_veh, _vehType] call FUNC(rearm);
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_refuelCost = [_veh, _vehType] call FUNC(refuel);
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_repairCost = [_veh, _vehType] call FUNC(repair);
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_totalCost = (_rearmCost + _repairCost + _refuelCost);
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private _formattedRearmCost = (_rearmCost) call EFUNC(misc,formatNumber);
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private _formattedRefuelCost = (_refuelCost) call EFUNC(misc,formatNumber);
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private _formattedRepairCost = (_RepairCost) call EFUNC(misc,formatNumber);
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private _formattedTotalCost = (_totalCost) call EFUNC(misc,formatNumber);
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_store call ["updateFunds", -_totalCost];
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[format ["SERVICE COST:
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<br/>Rearmament: $%1
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<br/>Repairs: $%2
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<br/>Refueling: $%3
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<br/>Total: $%4
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<br/>Billed to SOF PMC Group.",
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_formattedRearmCost, _formattedRepairCost, _formattedRefuelCost, _formattedTotalCost], "blue-grey", 8] call EFUNC(misc,notify);
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_veh vehicleChat format ["Service Completed for %1", _vehType];
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}; |