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This commit refactors and adds documentation to several client-side functions across various addons, including: - **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule). - **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad). - **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle). - **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker). - **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari). - **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote). - **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase). - **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat). - **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime). - **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad). - **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit). - **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction). - **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound). - **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles). - **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue). - **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService). - **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank). These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
96 lines
3.3 KiB
Plaintext
96 lines
3.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_task_fnc_attack
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* Author: Creedcoder, J. Schmidt
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*
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* Description:
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* Registers an attack task.
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*
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* Arguments:
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* 0: ID of the task <STRING>
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* 1: Amount of targets escaped to fail the task <NUMBER>
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* 2: Amount of targets eliminated to complete the task <NUMBER>
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* 3: Amount of funds the company recieves if the task is successful <NUMBER> (default: 0)
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* 4: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
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* 5: Amount of rating the company and player recieve if the task is successful <NUMBER> (default: 0)
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* 6: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
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* 7: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
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* 8: Amount of time before target(s) escape <NUMBER> (default: nil)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["task_name", 1, 2, 1500000, -75, 375, false, false] spawn forge_client_task_fnc_attack;
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* ["task_name", 1, 2, 1500000, -75, 375, false, false, 45] spawn forge_client_task_fnc_attack;
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*
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* Public: Yes
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*/
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params [["_taskID", ""], ["_limitFail", -1], ["_limitSuccess", -1], ["_companyFunds", 0], ["_ratingFail", 0], ["_ratingSuccess", 0], ["_endSuccess", false], ["_endFail", false], "_time"];
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private _result = 0;
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waitUntil {
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sleep 1;
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_targets = GVAR(allTargets) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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count _targets > 0
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};
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private _targets = GVAR(allTargets) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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private _startTime = if (!isNil "_time") then { floor(time) } else { nil };
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waitUntil {
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sleep 1;
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private _targetsKilled = ({ !alive _x } count _targets);
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if (!isNil "_time") then {
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private _timeExpired = (floor time - _startTime >= _time);
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if (_targetsKilled < _limitSuccess && _timeExpired) then { _result = 1; };
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(_result == 1) or (_targetsKilled >= _limitSuccess)
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} else {
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(_targetsKilled >= _limitSuccess)
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};
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};
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if (_result == 1) then {
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{ deleteVehicle _x } forEach _targets;
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[_taskID, "FAILED"] call BFUNC(taskSetState);
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if (_endFail) then {
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["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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// ["deduct", _ratingFail] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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[_ratingFail] call EFUNC(org,addReputation);
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[format ["Task failed: %1 reputation", _ratingFail], "warning", 5, "right"] call EFUNC(misc,notify);
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sleep 1;
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{ [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers;
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} else {
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{ deleteVehicle _x } forEach _targets;
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[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
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if (_endSuccess) then {
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["MissionSuccess", true] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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// ["advance", _ratingSuccess] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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[_ratingSuccess] call EFUNC(org,addReputation);
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[format ["Task completed: %1 reputation", _ratingSuccess], "success", 5, "right"] call EFUNC(misc,notify);
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sleep 1;
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{ [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers;
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// ["advance", _companyFunds] remoteExecCall ["forge_server_money_fnc_handleFunds", 2];
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[_companyFunds] call EFUNC(org,addFunds);
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[format ["Task completed: %1 funds", _companyFunds], "success", 5, "right"] call EFUNC(misc,notify);
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}; |