client/addons/task/functions/fnc_attack.sqf
Jacob Schmidt 44625a8677
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feat: Refactor and document client-side functions
This commit refactors and adds documentation to several client-side functions across various addons, including:

- **Task Addon:** Added function headers and descriptions to task-related functions (fnc_destroy, fnc_attack, fnc_defuse, fnc_hostage, fnc_makeIED, fnc_hvt, fnc_heartBeat, fnc_makeTarget, fnc_makeHVT, fnc_makeHostage, fnc_makeObject, fnc_makeShooter, fnc_attackModule, fnc_destroyModule, fnc_hvtModule, fnc_hostageModule, fnc_defuseModule, fnc_protectedModule, fnc_hostagesModule, fnc_explosivesModule, fnc_shootersModule).
- **Org Addon:** Updated author and added function headers/descriptions to organization-related functions (fnc_initOrgStore, fnc_requestServerDB, fnc_addAsset, fnc_addReputation, fnc_create, fnc_removeAsset, fnc_addFunds, fnc_leave, fnc_addMember, fnc_disband, fnc_verifyOrgStore, fnc_handleOrgLoad).
- **Garage Addon:** Added function headers and descriptions to garage-related functions (fnc_openGarage, fnc_fetchNearby, fnc_initGarage, fnc_fetchGarage, fnc_storeVehicle).
- **Locker Addon:** Added function headers and descriptions to locker-related functions (fnc_openLocker, fnc_fetchPlayer, fnc_initLocker, fnc_fetchLocker).
- **Phone Addon:** Added function headers, descriptions, and examples to phone-related functions (fnc_initAction, fnc_showEmail, fnc_showMessage, fnc_delEmail, fnc_delMsg, fnc_showMessageInput, fnc_addContact, fnc_initPhone, fnc_addMsg, fnc_addEmail, fnc_newEmail, fnc_initVar, fnc_addOfflineEmail, fnc_addOfflineMsg, fnc_sendMsg, fnc_sendEmail, fnc_showContact, fnc_newMsg, fnc_dateToHhMm, fnc_initAddAction, fnc_openPhone, fnc_viewSettings, fnc_viewMessages, fnc_viewContacts, fnc_viewEmail, fnc_showDialpad, fnc_showSafari).
- **Admin Addon:** Added function headers and descriptions to admin-related functions (fnc_adminMessage, fnc_printAddonName, fnc_initAdmin, fnc_openAdmin, fnc_adminPromote).
- **Store Addon:** Added function headers and descriptions to store-related functions (fnc_openStore, fnc_initStore, fnc_selectProduct, fnc_changeFilter, fnc_changePayment, fnc_handlePurchase).
- **Medical Addon:** Added function headers, descriptions, and examples to medical-related functions (fnc_saveDroppedWeapons, fnc_moveInventory, fnc_onRespawn, fnc_onKilled, fnc_initMedical, fnc_deductMedicalCost, fnc_heartBeat).
- **Misc Addon:** Added function headers, descriptions, and examples to misc-related functions (fnc_formatNumber, fnc_isAssignableBinocular, fnc_isWeaponType, fnc_cargoToPairs, fnc_serializeString, fnc_deserializeString, fnc_getSystemTime).
- **Init Addon:** Updated author and removed unnecessary copyright information from init-related functions (fnc_initPlayer, fnc_playerDBSave, fnc_playerSaveLoop, fnc_playerDBLoad, fnc_handlePlayerLoad).
- **Money Addon:** Removed unnecessary copyright information from money-related functions (fnc_takeCash, fnc_giveCash, fnc_giveCashSubmit).
- **Interaction Addon:** Removed unnecessary copyright information from interaction-related functions (fnc_initInteraction, fnc_openInteraction, fnc_interactionAction).
- **Ambient Addon:** Removed unnecessary copyright information from ambient-related functions (fnc_ambientSound).
- **Arsenal Addon:** Added function headers, descriptions, and examples to arsenal-related functions (fnc_openArmory, fnc_saveUnlocks, fnc_updateUnlocks, fnc_openGarage, fnc_addGarageVehicle, fnc_addVirtualVehicles, fnc_addVirtualVehicles).
- **Dialogue Addon:** Added function headers and descriptions to dialogue-related functions (fnc_selectAI, fnc_selectDialogue).
- **Service Addon:** Added function headers and descriptions to service-related functions (fnc_initService).
- **Bank Addon:** Added function headers and descriptions to bank-related functions (fnc_initBank, fnc_refresh, fnc_openBank).

These changes improve code readability, maintainability, and provide better context for developers working with these functions. The author field was updated to `IDSolutions` where appropriate.
2025-04-05 16:12:32 -05:00

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#include "..\script_component.hpp"
/*
* Function: forge_client_task_fnc_attack
* Author: Creedcoder, J. Schmidt
*
* Description:
* Registers an attack task.
*
* Arguments:
* 0: ID of the task <STRING>
* 1: Amount of targets escaped to fail the task <NUMBER>
* 2: Amount of targets eliminated to complete the task <NUMBER>
* 3: Amount of funds the company recieves if the task is successful <NUMBER> (default: 0)
* 4: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
* 5: Amount of rating the company and player recieve if the task is successful <NUMBER> (default: 0)
* 6: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
* 7: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
* 8: Amount of time before target(s) escape <NUMBER> (default: nil)
*
* Return Value:
* None
*
* Example:
* ["task_name", 1, 2, 1500000, -75, 375, false, false] spawn forge_client_task_fnc_attack;
* ["task_name", 1, 2, 1500000, -75, 375, false, false, 45] spawn forge_client_task_fnc_attack;
*
* Public: Yes
*/
params [["_taskID", ""], ["_limitFail", -1], ["_limitSuccess", -1], ["_companyFunds", 0], ["_ratingFail", 0], ["_ratingSuccess", 0], ["_endSuccess", false], ["_endFail", false], "_time"];
private _result = 0;
waitUntil {
sleep 1;
_targets = GVAR(allTargets) select { (_x getVariable ["assignedTask", ""]) == _taskID };
count _targets > 0
};
private _targets = GVAR(allTargets) select { (_x getVariable ["assignedTask", ""]) == _taskID };
private _startTime = if (!isNil "_time") then { floor(time) } else { nil };
waitUntil {
sleep 1;
private _targetsKilled = ({ !alive _x } count _targets);
if (!isNil "_time") then {
private _timeExpired = (floor time - _startTime >= _time);
if (_targetsKilled < _limitSuccess && _timeExpired) then { _result = 1; };
(_result == 1) or (_targetsKilled >= _limitSuccess)
} else {
(_targetsKilled >= _limitSuccess)
};
};
if (_result == 1) then {
{ deleteVehicle _x } forEach _targets;
[_taskID, "FAILED"] call BFUNC(taskSetState);
if (_endFail) then {
["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
};
// ["deduct", _ratingFail] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
[_ratingFail] call EFUNC(org,addReputation);
[format ["Task failed: %1 reputation", _ratingFail], "warning", 5, "right"] call EFUNC(misc,notify);
sleep 1;
{ [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers;
} else {
{ deleteVehicle _x } forEach _targets;
[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
if (_endSuccess) then {
["MissionSuccess", true] remoteExecCall ["BIS_fnc_endMission", playerSide];
};
// ["advance", _ratingSuccess] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
[_ratingSuccess] call EFUNC(org,addReputation);
[format ["Task completed: %1 reputation", _ratingSuccess], "success", 5, "right"] call EFUNC(misc,notify);
sleep 1;
{ [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers;
// ["advance", _companyFunds] remoteExecCall ["forge_server_money_fnc_handleFunds", 2];
[_companyFunds] call EFUNC(org,addFunds);
[format ["Task completed: %1 funds", _companyFunds], "success", 5, "right"] call EFUNC(misc,notify);
};