
This commit introduces significant changes to the admin panel, store, and arsenal systems, focusing on improved functionality, UI enhancements, and code optimization. **Admin Panel:** - Migrated to a web-based UI for improved user experience and maintainability. - Implemented dynamic player listing with filtering and search capabilities. - Added functionality for managing player paygrades, sending messages, and transferring funds. - Integrated server-side events for handling admin actions. **Store:** - Added `handleDelivery` event handler. - Streamlined product selection and purchase processes. - Improved handling of organization funds and player balances. - Refactored code for better readability and maintainability. **Arsenal:** - Enhanced initialization process with improved data validation. - Optimized item unlocking logic. These changes aim to provide a more robust, user-friendly, and efficient experience for both administrators and players.
40 lines
968 B
Plaintext
40 lines
968 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_store_fnc_selectProduct
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* Author: J. Schmidt
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*
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* Description:
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* Selects a product from the store.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* _this call forge_store_fnc_selectProduct
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*
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* Public: No
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*/
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private _display = findDisplay IDD_STOREDIALOG;
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private _productList = _display displayCtrl IDC_PRODUCTLIST;
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private _productIndex = lbCurSel _productList;
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private _productData = lbData [IDC_PRODUCTLIST, _productIndex];
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private _product = call compile _productData;
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_product params [["_item", "", [""]], ["_price", 0, [0]], ["_category", "", [""]], ["_configType", "", [""]], ["_itemType", "", [""]]];
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switch (_configType) do {
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case "item";
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case "weapon";
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case "magazine";
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case "backpack": {
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[_item, _price, _configType, _itemType] call FUNC(buyItem);
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};
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case "vehicle": {
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[_item, _price, _itemType] call FUNC(buyVehicle);
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};
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}; |