39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Creedcoder, J. Schmidt
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* Registers an AI unit as a target.
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*
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* Arguments:
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* 0: The AI unit <OBJECT>
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* 1: ID of the task <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [this, "task_name"] spawn forge_client_task_fnc_makeTarget;
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*
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* Public: Yes
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*/
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params [["_entity", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_taskID", "", [""]]];
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// Check if unit is defined
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// if (isNull _entity) exitWith {[COMPONENT_NAME, "ERROR", "Unit is not found", true] call forge_server_main_fnc_log};
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// Check if taskID is defined
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// if (_taskID == "") exitWith {[COMPONENT_NAME, "ERROR", "Task ID is empty", true] call forge_server_main_fnc_log};
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// Assign unit to taskID
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SETVAR(_entity,assignedTask,_taskID);
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// Add unit to target array
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private _index = GVAR(allTargets) pushBackUnique _entity;
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// Log
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// [COMPONENT_NAME, "DEBUG", format ["Unit (%1) is registered as a target. Target array: %2", _entity, str GVAR(allTargets)]] call forge_server_main_fnc_log;
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// if (_index == -1) then {
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// [COMPONENT_NAME, "WARNING", format ["Unit (%1) is already a target", _entity], true] call forge_server_main_fnc_log;
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// }; |