client/addons/locker/functions/fnc_equipGear.sqf
Jacob Schmidt c6daf95415
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2025-01-01 14:35:12 -06:00

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#include "..\script_component.hpp"
private _display = findDisplay IDD_LOCKERDIALOG;
private _playerItems = _display displayCtrl IDC_PLAYEREQUIPMENTLIST;
private _lockerItems = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
private _selectedItem = lbCurSel _lockerItems;
private _selectedItemData = _lockerItems lbData _selectedItem;
private _data = call compile _selectedItemData;
// private _locker = player getVariable ["FORGE_Locker", []];
private _locker = GETVAR(player,FORGE_Locker,[]);
if ((isNil { _data })) exitWith { ctrlEnable [IDC_EQUIPBUTTON, true]; };
private _itemType = _data select 0;
private _item = _data select 1;
private _clear = true;
switch (_itemType) do {
case "backpack": {
if (isNull (unitBackpack player)) then {
player addBackpack _item;
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You already have a backpack equipped!";
["You already have a backpack equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
case "facewear": {
if (isNull (goggles player)) then {
player addGoggles _item;
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You already have facewear equipped!";
["You already have facewear equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
case "headgear": {
if (isNull (headgear player)) then {
player addHeadgear _item;
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You already have headgear equipped!";
["You already have headgear equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
case "hmd": {
if (isNull (hmd player)) then {
player linkItem _item;
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You already have a HMD equipped!";
["You already have a HMD equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
case "item": {
if (player canAdd _item) then {
player addItem _item;
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You don't have enough space left!";
["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
case "magazine": {
if (player canAdd (_item select 0)) then {
player addMagazine [(_item select 0), (_item select 1)];
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You don't have enough space left!";
["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
case "uniform": {
if (isNull (uniform player)) then {
player forceAddUniform _item;
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You already have a uniform equipped!";
["You already have a uniform equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
case "vest": {
if (isNull (vest player)) then {
player addVest _item;
playSound "FD_Finish_F";
} else {
_clear = false;
// hintSilent "You already have a vest equipped!";
["You already have a vest equiped!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
// case "weapon": {
// if (!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 131072) &&
// {!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 1) || primaryWeapon player == ""} &&
// {!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 2) || handgunWeapon player == ""} &&
// {!(getNumber (configFile >> "CfgWeapons" >> _item >> "type") == 4) || secondaryWeapon player == ""}) then {
// private _compatibleMags = getArray (configFile >> "CfgWeapons" >> _item >> "magazines");
// private _baseType = (_compatibleMags select 0) select [0, (_compatibleMags select 0) find "_Tracer"];
// if (_baseType == "") then { _baseType = _compatibleMags select 0 };
// private _magIndices = [];
// {
// if ((_x select 0) == "magazine") then {
// private _magClass = (_x select 1) select 0;
// if ((_magClass in _compatibleMags ||
// {("ACE_" in _magClass) && {_baseType in _magClass}}) &&
// {player canAdd _magClass}) then {
// player addMagazine [_magClass, (_x select 1) select 1];
// _magIndices pushBack _forEachIndex;
// };
// };
// } forEach _locker;
// reverse _magIndices;
// {
// _locker deleteAt _x;
// } forEach _magIndices;
// player addWeapon _item;
// playSound "FD_Finish_F";
// } else {
// _clear = false;
// // hintSilent "You don't have enough space left!";
// ["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
// playSound "FD_CP_Not_Clear_F";
// };
// };
case "weapon": {
private _weaponType = getNumber (configFile >> "CfgWeapons" >> _item >> "type");
private _hasSpace = switch (_weaponType) do {
case 1: {primaryWeapon player == ""}; // Primary
case 2: {handgunWeapon player == ""}; // Handgun
case 4: {secondaryWeapon player == ""}; // Launcher
case 131072: {false}; // Binoculars
default {true};
};
if (_hasSpace) then {
private _compatibleMags = getArray (configFile >> "CfgWeapons" >> _item >> "magazines");
private _baseType = (_compatibleMags select 0) select [0, (_compatibleMags select 0) find "_Tracer"];
if (_baseType == "") then {_baseType = _compatibleMags select 0};
private _magIndices = [];
{
if ((_x select 0) == "magazine") then {
private _magClass = (_x select 1) select 0;
if ((_magClass in _compatibleMags || {("ACE_" in _magClass) && {_baseType in _magClass}}) &&
{player canAdd _magClass}) then {
player addMagazine [_magClass, (_x select 1) select 1];
_magIndices pushBack _forEachIndex;
};
};
} forEach _locker;
reverse _magIndices;
{_locker deleteAt _x} forEach _magIndices;
player addWeapon _item;
playSound "FD_Finish_F";
} else {
_clear = false;
["You don't have enough space left!", "warning", 3, "right"] call EFUNC(misc,notify);
playSound "FD_CP_Not_Clear_F";
};
};
};
if (_clear) then {
lbClear _lockerItems;
lbClear _playerItems;
_lockerItems lbSetCurSel -1;
_playerItems lbSetCurSel -1;
private _index = _locker findIf { _x isEqualTo _data };
_locker deleteAt _index;
// player setVariable ["FORGE_Locker", _locker, true];
SETPVAR(player,FORGE_Locker,_locker);
[] call FUNC(fetchLocker);
[] call FUNC(fetchPlayer);
ctrlEnable [IDC_EQUIPBUTTON, true];
};