Jacob Schmidt 69f8f037df
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refactor: Remove tasks.json and update documentation in store functions
This commit removes the `tasks.json` file from the `.vscode` directory. Additionally, it enhances the documentation in `fnc_buyItem.sqf` and `fnc_buyVehicle.sqf` by providing clearer descriptions of item and vehicle types. The `fnc_handlePurchase.sqf` has also been updated to improve variable scoping for better code clarity.
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Forge Garage Module

Overview

The Garage module provides a comprehensive vehicle management system for the Forge client. It includes features for storing, spawning, and managing vehicles in a garage environment.

Dependencies

  • forge_client_main

Authors

  • J. Schmidt
  • Creedcoder
  • IDSolutions

Features

Garage System

  1. Garage Initialization (fnc_initGarage.sqf)

    • Initializes the garage system
    • Sets up necessary configurations and vehicle storage
  2. Garage Interface (fnc_openGarage.sqf)

    • Opens the garage user interface
    • Provides access to vehicle management functions
  3. Vehicle Management

    • Spawn Vehicle (fnc_spawnVehicle.sqf)
      • Handles vehicle spawning from garage
    • Store Vehicle (fnc_storeVehicle.sqf)
      • Manages vehicle storage in garage
    • Fetch Garage (fnc_fetchGarage.sqf)
      • Retrieves garage vehicle information
    • Fetch Nearby (fnc_fetchNearby.sqf)
      • Locates and manages nearby vehicles

Event Handlers

The module uses several event handlers for initialization and execution:

  • XEH_preInit.sqf: Pre-initialization setup
  • XEH_postInit.sqf: Post-initialization tasks
  • XEH_preStart.sqf: Pre-start configuration
  • XEH_postInit_client.sqf: Client-specific post-initialization
  • XEH_preInit_server.sqf: Server-specific pre-initialization

Usage

To use the garage module:

  1. Ensure the module is properly loaded in your mission
  2. Access the garage through the provided UI
  3. Manage vehicles using the appropriate functions
  4. Monitor vehicle status and location

Debugging

Debug mode can be enabled by uncommenting the following in script_component.hpp:

#define DEBUG_MODE_FULL

Version Information

Version information is managed through the main Forge client system configuration.