client/addons/store/functions/fnc_handlePurchase.sqf
Jacob Schmidt 69f8f037df
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refactor: Remove tasks.json and update documentation in store functions
This commit removes the `tasks.json` file from the `.vscode` directory. Additionally, it enhances the documentation in `fnc_buyItem.sqf` and `fnc_buyVehicle.sqf` by providing clearer descriptions of item and vehicle types. The `fnc_handlePurchase.sqf` has also been updated to improve variable scoping for better code clarity.
2025-04-19 11:12:53 -05:00

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#include "..\script_component.hpp"
/*
* Function: forge_store_fnc_handlePurchase
* Author: J. Schmidt
*
* Description:
* Handles the purchase of an item.
*
* Arguments:
* 0: Price <NUMBER> - The price of the item
*
* Return Value:
* None
*
* Example:
* [1000] call forge_store_fnc_handlePurchase
*
* Public: No
*/
params ["_price"];
private _paymentData = GVAR(activePayment);
private _payment = call compile _paymentData;
private _store = nil;
scopeName "main";
if (count _payment > 3) then {
private _authorizedUIDs = _payment select 3;
if !(getPlayerUID player in _authorizedUIDs) then {
["You are not authorized to use this payment method!", "warning", 3, "right"] call EFUNC(misc,notify);
false breakOut "main";
};
};
if (_payment select 0 == "Organization") then {
_store = call EFUNC(org,verifyOrgStore);
private _org = _store call ["getOrg", []];
private _ownerUID = _org get "owner";
if (getPlayerUID player != _ownerUID) then {
["You do not own this organization!", "warning", 3, "right"] call EFUNC(misc,notify);
false breakOut "main";
};
};
private _varType = _payment select 2;
private _balance = switch (_varType) do {
case "organization": {
_store call ["getFunds", []];
};
case "player": { player getVariable [_payment select 1, 0] };
case "mission": { missionNamespace getVariable [_payment select 1, 0] };
default { 0 };
};
if (_balance < _price) exitWith {
["You do not have enough funds!", "warning", 3, "right"] call EFUNC(misc,notify);
false
};
switch (_varType) do {
case "organization": {
_store call ["updateFunds", -_price];
};
case "player": {
player setVariable [_payment select 1, (_balance - _price), true];
};
case "mission": {
missionNamespace setVariable [_payment select 1, (_balance - _price), true];
};
};
true