client/addons/admin/functions/fnc_updatePaygrade.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Updates a player's paygrade
*
* Arguments:
* None
*
* Return Value:
* None
*
* Examples:
* [] call forge_client_admin_fnc_updatePaygrade;
*
* Public: No - Called from admin dialog controls
*/
private _dialog = findDisplay 202303;
private _list = _dialog displayCtrl 2023001;
private _list2 = _dialog displayCtrl 2023003;
private _targetIndex = lbCurSel _list;
private _rankIndex = lbCurSel _list2;
private _uid = _list lbData _targetIndex;
private _rankData = call compile format ["%1", (_list2 lbData _rankIndex)];
private _paygrade = _rankData select 0;
if ((isNil "_uid") || {_uid isEqualTo ""}) exitWith { hintSilent "You did not select a player!" };
["forge_server_admin_handleEvents", ["ADMIN::UPDATE::PAYGRADE", [_uid, _paygrade]]] call CFUNC(serverEvent);
["dummy"] call FUNC(adminRefresh);