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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Adds item to player's armory unlocks and updates virtual arsenal
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*
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* Arguments:
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* 0: Classname of item to add <STRING>
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* 1: Type of item to add <STRING>
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*
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* Return Value:
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* None
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*
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* Examples:
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* ["B_AssaultPack_rgr", "backpack"] call forge_client_arsenal_fnc_addArmoryItem
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*
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* Public: Yes
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*/
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params [["_class", "", [""]], ["_type", "", [""]]];
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private _armory_unlocks = GETVAR(player,Armory_Unlocks,GVAR(default_armory));
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private _typeToNumber = switch (_type) do {
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case "facewear";
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case "headgear";
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case "hmd";
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case "item";
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case "uniform";
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case "vest": {0};
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case "weapon": {1};
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case "magazine": {2};
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case "backpack": {3};
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default {0};
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};
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private _index = (_armory_unlocks select _typeToNumber) pushBackUnique _class;
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if (_index > -1) then {
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SETPVAR(player,Armory_Unlocks,_armory_unlocks);
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if (GVAR(armory_type) == 0) then {
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[GVAR(gear_box), [_class], false, true, 1, _typeToNumber] call BFUNC(addVirtualItemCargo);
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} else {
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[GVAR(gear_box), [_class]] call AFUNC(arsenal,addVirtualItems);
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};
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true
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} else {
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false
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}; |