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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
42 lines
944 B
Plaintext
42 lines
944 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Adds vehicle to player's garage unlocks and updates virtual garage
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*
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* Arguments:
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* 0: Classname of vehicle to add <STRING>
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* 1: Type of vehicle to add <STRING>
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*
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* Return Value:
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* None
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*
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* Examples:
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* ["B_T_LSV_01_unarmed_F", "car"] call forge_client_arsenal_fnc_addGarageVehicle
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*
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* Public: Yes
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*/
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params [["_class", "", [""]], ["_type", "", [""]]];
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private _garage_unlocks = GETVAR(player,Garage_Unlocks,GVAR(default_garage));
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private _typeToNumber = switch (_type) do {
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case "car": {0};
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case "armor": {1};
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case "heli": {2};
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case "plane": {3};
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case "naval": {4};
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case "static": {5};
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default {0};
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};
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private _index = (_garage_unlocks select _typeToNumber) pushBackUnique _class;
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if (_index > -1) then {
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SETPVAR(player,Garage_Unlocks,_garage_unlocks);
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[[_class]] call FUNC(addVirtualVehicles);
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true
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} else {
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false
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}; |