client/addons/arsenal/functions/fnc_initArsenal.sqf
Jacob Schmidt d474b3676a
All checks were successful
Build / Build (push) Successful in 28s
Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

52 lines
1.8 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Initializes the arsenal system with armory and garage data
*
* Arguments:
* 0: Armory data <ARRAY> - [items, weapons, magazines, backpacks]
* 1: Garage data <ARRAY> - [cars, armor, helicopters, planes, naval, static]
*
* Return Value:
* BOOLEAN - true if initialization successful, false if invalid data
*
* Example:
* [[_items, _weapons, _magazines, _backpacks], [_cars, _armor, _helis, _planes, _naval, _statics]] call forge_client_arsenal_fnc_initArsenal
*/
params [["_armory_data", [], [[]]], ["_garage_data", [], [[]]]];
if (!(_armory_data isEqualTypeArray GVAR(default_armory)) || (count _armory_data != 4)) then { _armory_data = GVAR(default_armory); };
if (!(_garage_data isEqualTypeArray GVAR(default_garage)) || (count _garage_data != 6)) then { _garage_data = GVAR(default_garage); };
if (GVAR(armory_type) == 0) then {
{
[GVAR(gear_box), _x, false, true, 1, _forEachIndex] call BFUNC(addVirtualItemCargo);
} forEach _armory_data;
} else {
{
[GVAR(gear_box), _x] call AFUNC(arsenal,addVirtualItems);
} forEach _armory_data;
};
_armory_data params [["_items", [], [[]]], ["_weapons", [], [[]]], ["_magazines", [], [[]]], ["_backpacks", [], [[]]]];
_garage_data params [["_cars", [], [[]]], ["_armor", [], [[]]], ["_helis", [], [[]]], ["_planes", [], [[]]], ["_naval", [], [[]]], ["_statics", [], [[]]]];
GVAR(armory_unlocks) = _armory_data;
GVAR(garage_unlocks) = _garage_data;
GVAR(item_unlocks) = _items;
GVAR(weapon_unlocks) = _weapons;
GVAR(magazine_unlocks) = _magazines;
GVAR(backpack_unlocks) = _backpacks;
GVAR(car_unlocks) = _cars;
GVAR(armor_unlocks) = _armor;
GVAR(heli_unlocks) = _helis;
GVAR(plane_unlocks) = _planes;
GVAR(naval_unlocks) = _naval;
GVAR(static_unlocks) = _statics;
{
[_x] call FUNC(addVirtualVehicles);
} forEach GVAR(garage_unlocks);