
This commit introduces significant updates to the admin and bank systems, focusing on improved event handling and user interface enhancements. Key changes include: - Refactored event handling for player data requests, paygrade updates, and message broadcasting in the admin panel. - Implemented new event types for handling player funds and transaction history in the bank system. - Updated JavaScript functions for better interaction with the web-based UI, including dynamic data requests and improved user feedback. - Removed deprecated functions and streamlined code for better maintainability. These enhancements aim to provide a more efficient and user-friendly experience for administrators and players alike.
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Refreshes the bank dialog.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call forge_client_bank_fnc_refresh;
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*
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* Public: Yes
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*/
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private _bank = GETVAR(player,FORGE_Bank,0); //TODO: Implement balance from server
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private _cash = GETVAR(player,FORGE_Cash,0); //TODO: Implement cash from server
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private _payMultiplier = "MULTIPLYR" call BFUNC(getParamValue);
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private _plyscore = rating player;
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private _pending = _plyscore * _payMultiplier;
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private _formattedBank = _bank call EFUNC(misc,formatNumber);
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private _formattedCash = _cash call EFUNC(misc,formatNumber);
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private _formattedPending = _pending call EFUNC(misc,formatNumber);
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if (!isNull (findDisplay IDD_BANKDIALOG)) then {
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ctrlSetText [IDC_CASHTEXT, format ["Cash: $%1", _formattedCash]];
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ctrlSetText [IDC_BANKTEXT, format ["Bank: $%1", _formattedBank]];
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ctrlSetText [IDC_RATINGTEXT, format ["Rating: %1", _formattedPending]];
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ctrlSetText [IDC_TIMESHEETTEXT, "Ready for Timesheet"];
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ctrlSetText [IDC_AMOUNTINPUT, ""];
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ctrlSetText [IDC_PLAYERINPUT, ""];
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}; |