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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Transfers money to a player
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call forge_client_bank_fnc_transfer;
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*
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* Public: Yes
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*/
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private _display = findDisplay IDD_BANKDIALOG;
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private _input = _display displayCtrl IDC_AMOUNTINPUT;
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private _dropdown = _display displayCtrl IDC_PLAYERINPUT;
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private _amount = parseNumber (ctrlText _input);
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private _selectedTarget = lbCurSel _dropdown;
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private _selectedTargetData = _dropdown lbData _selectedTarget;
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private _target = objectFromNetId _selectedTargetData;
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private _uid = getPlayerUID _target;
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private _messageData = createHashMapFromArray [
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["event", "TRANSFER::FUNDS"],
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["data", createHashMapFromArray [
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["uid", _uid],
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["amount", _amount]
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]]
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];
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private _response = [QGVAR(handleEvents), (toJSON _messageData)] call CFUNC(localEvent);
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if (_response) then {
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[format ["Transferred $%1", _amount], "info", 3, "right"] call EFUNC(misc,notify);
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} else {
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[format ["Transfer failed"], "warning", 3, "right"] call EFUNC(misc,notify);
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}; |