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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
89 lines
2.4 KiB
Plaintext
89 lines
2.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Spawns a vehicle from the garage
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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disableSerialization;
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private _display = findDisplay IDD_GARAGEDIALOG;
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private _garageList = _display displayCtrl IDC_GARAGEVEHICLELIST;
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private _vehicleList = _display displayCtrl IDC_VEHICLELIST;
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private _selectedVehicle = lbCurSel _garageList;
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private _selectedVehicleData = _garageList lbData _selectedVehicle;
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private _data = call compile _selectedVehicleData;
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ctrlEnable [IDC_SPAWNBUTTON, false];
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_SPAWNBUTTON, true]; };
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private _vehType = _data select 0;
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private _className = _data select 1;
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// private _vehData = _data select 2;
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private _locations = (missionConfigFile >> "CfgGarages" >> "locations") call BFUNC(getCfgData);
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{
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if ((_x select 0) == _vehType) then {
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private _vehicle = createVehicle [_className, (_x select 1)];
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// private _fuel = _vehData select 0;
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// private _damage = _vehData select 1;
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// private _hitPointsData = _vehData select 2;
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// _hitPointsData = call compile _hitPointsData;
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// if (count _hitPointsData > 0) then {
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// private _hitPoints = _hitPointsData select 0;
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// private _damages = _hitPointsData select 2;
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// {
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// _vehicle setHitPointDamage [_x, _damages select _forEachIndex];
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// } forEach _hitPoints;
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// };
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// {
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// _vehicle setHitPointDamage [_x, _damages select _forEachIndex];
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// } forEach _hitPoints;
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// {
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// _vehicle setHitPointDamage [_x, _damages select _forEachIndex];
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// } forEach _hitPoints;
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// _vehicle setFuel _fuel;
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// _vehicle setDamage _damage;
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// _vehicle setVariable ["FORGE_VehicleType", _vehType, true];
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SETPVAR(_vehicle,FORGE_VehicleType,_vehType);
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_vehicle setDir (_x select 2);
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};
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} forEach _locations;
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lbClear _garageList;
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lbClear _vehicleList;
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_garageList lbSetCurSel -1;
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_vehicleList lbSetCurSel -1;
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private _garage = GETVAR(player,FORGE_Garage,[]);
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private _index = _garage findIf { _x isEqualTo _data };
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if (_index != -1) then {
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_garage deleteAt _index;
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SETPVAR(player,FORGE_Garage,_garage);
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};
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[] call FUNC(fetchGarage);
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[] call FUNC(fetchNearby);
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ctrlEnable [IDC_SPAWNBUTTON, true];
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playSound "FD_Finish_F"; |