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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
28 lines
638 B
Plaintext
28 lines
638 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Initialize player save loop
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_init_fnc_playerSaveLoop (Server or Singleplayer Only)
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* [] remoteExecCall ["forge_client_init_fnc_playerSaveLoop", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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waitUntil { !isNull player };
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waitUntil { alive player };
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while { true } do {
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sleep ((configFile >> "CfgPatches" >> "forge_client_main" >> "clientSaveLoopTime") call BFUNC(getCfgData));
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["Saving player...", "blue-grey", 3] call EFUNC(misc,notify);
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call FUNC(playerDBSave);
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}; |