client/addons/locker/functions/fnc_storeGear.sqf
Jacob Schmidt d474b3676a
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Refactor: Standardize function descriptions and variable handling
This commit refactors several client-side functions to improve code consistency and readability.

- Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose.
- Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication.
- Removes the bank init function as it is no longer needed.
- Adds a done variable to the preinit file.
2025-05-25 11:30:26 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Stores gear in the locker
*
* Arguments:
* N/A
*
* Return Value:
* N/A
*
* Examples:
* [] call forge_client_locker_fnc_storeGear;
*
* Public: Yes
*/
private _display = findDisplay IDD_LOCKERDIALOG;
private _playerItems = _display displayCtrl IDC_PLAYEREQUIPMENTLIST;
private _lockerItems = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
private _selectedItem = lbCurSel _playerItems;
private _selectedItemData = _playerItems lbData _selectedItem;
private _data = call compile _selectedItemData;
private _locker = GETVAR(player,FORGE_Locker,[]);
if ((isNil { _data })) exitWith { ctrlEnable [IDC_STOREBUTTON, true]; };
private _itemType = _data select 0;
private _item = _data select 1;
private _clear = true;
switch (_itemType) do {
case "backpack": {
{
for "_i" from 1 to (_x select 1) do {
_locker pushBack ["item", (_x select 0)];
};
} count ((getItemCargo backpackContainer player) call EFUNC(misc,cargoToPairs));
{
for "_i" from 1 to (_x select 1) do {
_locker pushBack ["weapon", (_x select 0)];
};
} count ((getWeaponCargo backpackContainer player) call EFUNC(misc,cargoToPairs));
{
_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
} count (magazinesAmmoCargo backpackContainer player);
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
removeBackpack player;
playSound "FD_Finish_F";
};
case "facewear": {
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
removeGoggles player;
playSound "FD_Finish_F";
};
case "headgear": {
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
removeHeadgear player;
playSound "FD_Finish_F";
};
case "hmd": {
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
player unassignItem _item;
player removeItem _item;
playSound "FD_Finish_F";
};
case "item": {
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
if (_item == (currentMuzzle player)) then {
player action ["SWITCHWEAPON", player, player, -1];
player unassignItem _item;
player removeWeapon _item;
} else {
player unassignItem _item;
player removeItem _item;
};
playSound "FD_Finish_F";
};
case "magazine": {
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
private _temp = magazinesAmmoFull player;
switch (_item select 3) do {
case "Backpack": {
{
if ((_x select 4) == "Backpack" && (_x select 0) == (_item select 0)) then {
player removeItemFromBackpack (_item select 0);
};
} count _temp;
_temp deleteAt (_temp findIf {
(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
});
{
if ((_x select 4) == "Backpack" && (_x select 0) == (_item select 0)) then {
(backpackContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
};
} count _temp;
};
case "Uniform": {
{
if ((_x select 4) == "Uniform" && (_x select 0) == (_item select 0)) then {
player removeItemFromUniform (_item select 0);
};
} count _temp;
_temp deleteAt (_temp findIf {
(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
});
{
if ((_x select 4) == "Uniform" && (_x select 0) == (_item select 0)) then {
(uniformContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
};
} count _temp;
};
case "Vest": {
{
if ((_x select 4) == "Vest" && (_x select 0) == (_item select 0)) then {
player removeItemFromVest (_item select 0);
};
} count _temp;
_temp deleteAt (_temp findIf {
(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
});
{
if ((_x select 4) == "Vest" && (_x select 0) == (_item select 0)) then {
(vestContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
};
} count _temp;
};
};
playSound "FD_Finish_F";
};
case "uniform": {
{
for "_i" from 1 to (_x select 1) do {
_locker pushBack ["item", (_x select 0)];
};
} count ((getItemCargo uniformContainer player) call EFUNC(misc,cargoToPairs));
{
for "_i" from 1 to (_x select 1) do {
_locker pushBack ["weapon", (_x select 0)];
};
} count ((getWeaponCargo uniformContainer player) call EFUNC(misc,cargoToPairs));
{
_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
} count (magazinesAmmoCargo uniformContainer player);
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
removeUniform player;
playSound "FD_Finish_F";
};
case "vest": {
{
for "_i" from 1 to (_x select 1) do {
_locker pushBack ["item", (_x select 0)];
};
} count ((getItemCargo vestContainer player) call EFUNC(misc,cargoToPairs));
{
for "_i" from 1 to (_x select 1) do {
_locker pushBack ["weapon", (_x select 0)];
};
} count ((getWeaponCargo vestContainer player) call EFUNC(misc,cargoToPairs));
{
_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
true;
} count (magazinesAmmoCargo vestContainer player);
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
removeVest player;
playSound "FD_Finish_F";
};
case "weapon": {
_locker pushBack [_itemType, _item];
SETPVAR(player,FORGE_Locker,_locker);
private _temp = weaponsItems player;
{
if ((_x select 0) == _item) then {
private _att1 = _x select 1;
private _att2 = _x select 2;
private _att3 = _x select 3;
private _mag = _x select 4;
private _mag2 = _x select 5;
private _att4 = _x select 6;
{
if (_x isNotEqualTo "") then {
_locker pushBack ["item", _x];
};
} forEach [_att1, _att2, _att3, _att4];
{
if (_x isNotEqualTo []) then {
_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
};
} forEach [_mag, _mag2];
};
} count _temp;
player removeWeapon _item;
playSound "FD_Finish_F";
};
};
if (_clear) then {
lbClear _playerItems;
lbClear _lockerItems;
_playerItems lbSetCurSel -1;
_lockerItems lbSetCurSel -1;
[] call FUNC(fetchLocker);
[] call FUNC(fetchPlayer);
ctrlEnable [IDC_STOREBUTTON, true];
};