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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
246 lines
8.1 KiB
Plaintext
246 lines
8.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Stores gear in the locker
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_locker_fnc_storeGear;
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*
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* Public: Yes
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*/
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private _display = findDisplay IDD_LOCKERDIALOG;
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private _playerItems = _display displayCtrl IDC_PLAYEREQUIPMENTLIST;
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private _lockerItems = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
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private _selectedItem = lbCurSel _playerItems;
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private _selectedItemData = _playerItems lbData _selectedItem;
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private _data = call compile _selectedItemData;
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private _locker = GETVAR(player,FORGE_Locker,[]);
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if ((isNil { _data })) exitWith { ctrlEnable [IDC_STOREBUTTON, true]; };
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private _itemType = _data select 0;
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private _item = _data select 1;
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private _clear = true;
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switch (_itemType) do {
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case "backpack": {
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["item", (_x select 0)];
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};
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} count ((getItemCargo backpackContainer player) call EFUNC(misc,cargoToPairs));
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["weapon", (_x select 0)];
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};
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} count ((getWeaponCargo backpackContainer player) call EFUNC(misc,cargoToPairs));
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{
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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} count (magazinesAmmoCargo backpackContainer player);
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeBackpack player;
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playSound "FD_Finish_F";
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};
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case "facewear": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeGoggles player;
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playSound "FD_Finish_F";
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};
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case "headgear": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeHeadgear player;
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playSound "FD_Finish_F";
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};
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case "hmd": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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player unassignItem _item;
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player removeItem _item;
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playSound "FD_Finish_F";
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};
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case "item": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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if (_item == (currentMuzzle player)) then {
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player action ["SWITCHWEAPON", player, player, -1];
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player unassignItem _item;
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player removeWeapon _item;
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} else {
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player unassignItem _item;
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player removeItem _item;
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};
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playSound "FD_Finish_F";
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};
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case "magazine": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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private _temp = magazinesAmmoFull player;
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switch (_item select 3) do {
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case "Backpack": {
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{
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if ((_x select 4) == "Backpack" && (_x select 0) == (_item select 0)) then {
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player removeItemFromBackpack (_item select 0);
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};
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} count _temp;
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_temp deleteAt (_temp findIf {
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(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
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});
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{
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if ((_x select 4) == "Backpack" && (_x select 0) == (_item select 0)) then {
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(backpackContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
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};
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} count _temp;
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};
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case "Uniform": {
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{
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if ((_x select 4) == "Uniform" && (_x select 0) == (_item select 0)) then {
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player removeItemFromUniform (_item select 0);
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};
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} count _temp;
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_temp deleteAt (_temp findIf {
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(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
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});
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{
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if ((_x select 4) == "Uniform" && (_x select 0) == (_item select 0)) then {
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(uniformContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
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};
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} count _temp;
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};
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case "Vest": {
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{
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if ((_x select 4) == "Vest" && (_x select 0) == (_item select 0)) then {
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player removeItemFromVest (_item select 0);
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};
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} count _temp;
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_temp deleteAt (_temp findIf {
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(_x select 0) == (_item select 0) && (_x select 1) == (_item select 1) && (_x select 4) == (_item select 3)
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});
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{
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if ((_x select 4) == "Vest" && (_x select 0) == (_item select 0)) then {
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(vestContainer player) addMagazineAmmoCargo [(_x select 0), 1, (_x select 1)];
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};
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} count _temp;
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};
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};
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playSound "FD_Finish_F";
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};
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case "uniform": {
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["item", (_x select 0)];
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};
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} count ((getItemCargo uniformContainer player) call EFUNC(misc,cargoToPairs));
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["weapon", (_x select 0)];
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};
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} count ((getWeaponCargo uniformContainer player) call EFUNC(misc,cargoToPairs));
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{
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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} count (magazinesAmmoCargo uniformContainer player);
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeUniform player;
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playSound "FD_Finish_F";
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};
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case "vest": {
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["item", (_x select 0)];
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};
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} count ((getItemCargo vestContainer player) call EFUNC(misc,cargoToPairs));
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{
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for "_i" from 1 to (_x select 1) do {
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_locker pushBack ["weapon", (_x select 0)];
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};
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} count ((getWeaponCargo vestContainer player) call EFUNC(misc,cargoToPairs));
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{
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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true;
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} count (magazinesAmmoCargo vestContainer player);
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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removeVest player;
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playSound "FD_Finish_F";
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};
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case "weapon": {
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_locker pushBack [_itemType, _item];
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SETPVAR(player,FORGE_Locker,_locker);
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private _temp = weaponsItems player;
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{
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if ((_x select 0) == _item) then {
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private _att1 = _x select 1;
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private _att2 = _x select 2;
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private _att3 = _x select 3;
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private _mag = _x select 4;
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private _mag2 = _x select 5;
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private _att4 = _x select 6;
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{
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if (_x isNotEqualTo "") then {
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_locker pushBack ["item", _x];
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};
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} forEach [_att1, _att2, _att3, _att4];
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{
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if (_x isNotEqualTo []) then {
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_locker pushBack ["magazine", [(_x select 0), (_x select 1), getNumber (configFile >> "CfgMagazines" >> (_x select 0) >> "count")]];
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};
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} forEach [_mag, _mag2];
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};
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} count _temp;
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player removeWeapon _item;
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playSound "FD_Finish_F";
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};
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};
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if (_clear) then {
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lbClear _playerItems;
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lbClear _lockerItems;
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_playerItems lbSetCurSel -1;
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_lockerItems lbSetCurSel -1;
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[] call FUNC(fetchLocker);
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[] call FUNC(fetchPlayer);
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ctrlEnable [IDC_STOREBUTTON, true];
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}; |