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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Handles the unit's respawn
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Corpse <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, bodyBag] call forge_client_medical_fnc_onRespawn;
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*
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* Public: Yes
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*/
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params ["_unit", "_corpse"];
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private _newBank = 0;
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private _newCash = 0;
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private _bank = GETVAR(_unit,FORGE_Bank,0);
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private _cash = GETVAR(_unit,FORGE_Cash,0);
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private _funds = companyFunds;
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private _deductible = "INS_DEDUCT" call BFUNC(getParamValue);
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private _medicalCost = "MED_COST" call BFUNC(getParamValue);
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private _totalCost = (_medicalCost - _deductible);
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private _loadout = [[], [], [], ["U_BG_Guerrilla_6_1", []], [], [], "", "", [], ["", "", "", "", "", ""]];
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private _stretcher = (GVAR(occupancyTriggers) select { !(GETVAR(_x,isOccupied,false)) }) param [0, objNull];
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private _stretcherPos = (getPosATL _stretcher) vectorAdd [0.05, -0.125, 0.45];
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private _stretcherDir = getDir _stretcher;
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deleteVehicle _corpse;
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if (_cash >= _totalCost or _bank >= _totalCost) exitWith {
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[_unit, _totalCost] call FUNC(deductMedicalCost);
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_unit setUnitLoadout _loadout;
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};
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["Medical Alert: Funds unavailable for treatment. Respawn temporarily suspended.", "warning", 5] call EFUNC(misc,notify);
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_unit setUnitLoadout _loadout;
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_unit setPosATL _stretcherPos;
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_unit setDir _stretcherDir;
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[_unit, "Acts_LyingWounded_loop"] remoteExec ["switchMove"];
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["Initialize", [_unit, [], false, true, true, true, true, true, false, false]] call BFUNC(EGSpectator);
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[_unit, _totalCost] spawn FUNC(heartBeat); |