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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
42 lines
1.0 KiB
Plaintext
42 lines
1.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Saves the unit's dropped weapons and items
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call forge_client_medical_fnc_saveDroppedWeapons;
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*
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* Public: Yes
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*/
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params ["_unit"];
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private _droppedWeapons = [];
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private _droppedItems = [];
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_droppedWeapons pushBack (primaryWeapon _unit);
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_droppedItems append (primaryWeaponItems _unit);
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_droppedItems append (primaryWeaponMagazine _unit);
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_droppedWeapons pushBack (secondaryWeapon _unit);
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_droppedItems append (secondaryWeaponItems _unit);
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_droppedItems append (secondaryWeaponMagazine _unit);
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if (isPlayer _unit) then {
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_droppedItems pushBack (goggles _unit);
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};
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if (currentWeapon _unit == handgunWeapon _unit) then {
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_droppedWeapons pushBack (handgunWeapon _unit);
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_droppedItems append (handgunItems _unit);
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_droppedItems append (handgunMagazine _unit);
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};
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_unit setVariable [QGVAR(droppedWeapons), _droppedWeapons, true];
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_unit setVariable [QGVAR(droppedItems), _droppedItems, true]; |