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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
32 lines
805 B
Plaintext
32 lines
805 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Checks if a binocular is assignable
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*
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* Arguments:
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* 0: Binocular <STRING>
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*
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* Return Value:
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* Is Assignable <BOOLEAN>
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*
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* Example:
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* ["Binocular"] call forge_client_misc_fnc_isAssignableBinocular;
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*
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* Public: Yes
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*/
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private _player = _this select 0;
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private _item = _this select 1;
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private _isAssignable = true;
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if ([_item, 4096] call FUNC(isWeaponType) && { getNumber (configFile >> "CfgWeapons" >> _item >> "ItemInfo" >> "type") != 616 }) then {
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{
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if ([_x, 4096] call FUNC(isWeaponType) && { getNumber (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "type") != 616 }) exitWith { _isAssignable = false; };
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true
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} count (assignedItems _player);
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} else {
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_isAssignable = false;
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};
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_isAssignable |