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This commit refactors several client-side functions to improve code consistency and readability. - Standardizes function descriptions by removing redundant "Function: forge_client..." prefixes and "[Description]" sections, focusing on concise descriptions of the function's purpose. - Updates variable handling in arsenal functions to use GVAR and EGVARS for default values, improving consistency and reducing code duplication. - Removes the bank init function as it is no longer needed. - Adds a done variable to the preinit file.
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Handle cash to be given
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*
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* Arguments:
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* 0: Target to add money <OBJECT>
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* 1: Player to remove money <OBJECT>
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [cursorObject, player] spawn forge_client_money_fnc_giveCashSubmit;
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*
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* Public: Yes
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*/
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params ["_target", "_player"];
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private _amount = parseNumber (ctrlText 1401);
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private _playerCash = GETVAR(player,FORGE_Cash,0);
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private _targetCash = GETVAR(_target,FORGE_Cash,0);
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if (_amount > 0) then {
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if (_amount > _playerCash) exitWith { ["Insufficient cash available.", "warning", 3] call EFUNC(misc,notify) };
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private _newCash = _targetCash + _amount;
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private _formattedAmount = (_amount) call EFUNC(misc,formatNumber);
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SETPVAR(_target,FORGE_Cash,_newCash);
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["deduct", "Cash", _amount] remoteExecCall ["forge_server_money_fnc_handleMoney", 2];
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[format ["You have received $%2 cash from %1", _player, _formattedAmount], "blue-grey", 3] remoteExecCall [QEFUNC(misc,notify), _target];
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} else {
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[format ["Enter a valid amount greater than zero."], "warning", 3] call EFUNC(misc,notify);
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};
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closeDialog 0; |