
This commit introduces significant changes to the admin panel, store, and arsenal systems, focusing on improved functionality, UI enhancements, and code optimization. **Admin Panel:** - Migrated to a web-based UI for improved user experience and maintainability. - Implemented dynamic player listing with filtering and search capabilities. - Added functionality for managing player paygrades, sending messages, and transferring funds. - Integrated server-side events for handling admin actions. **Store:** - Added `handleDelivery` event handler. - Streamlined product selection and purchase processes. - Improved handling of organization funds and player balances. - Refactored code for better readability and maintainability. **Arsenal:** - Enhanced initialization process with improved data validation. - Optimized item unlocking logic. These changes aim to provide a more robust, user-friendly, and efficient experience for both administrators and players.
66 lines
1.5 KiB
Plaintext
66 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_store_fnc_handleDelivery
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* Description:
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* Handles the delivery timer and locker updates for purchased items
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*
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* Parameters:
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* 0: New Locker Contents <ARRAY>
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*
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* Returns:
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* None
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*
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* Example:
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* [_newLocker] spawn forge_store_fnc_handleDelivery
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*/
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params [["_newLocker", [], [[]]]];
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private _deliveryTime = ["DT", 0] call BIS_fnc_getParamValue;
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if (_newLocker isEqualTo []) exitWith {};
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if (_deliveryTime > 0) then {
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[
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format [
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"<t align='left'>Order Processing</t><br/><t size='0.8' align='left'>Estimated delivery: %1</t>",
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[_deliveryTime, "MM:SS"] call BIS_fnc_secondsToString
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],
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"info",
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3,
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"right"
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] call EFUNC(misc,notify);
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uiSleep (_deliveryTime / 2);
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[
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"<t align='left'>Package in transit</t>",
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"warning",
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2,
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"left"
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] call EFUNC(misc,notify);
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uiSleep (_deliveryTime / 2);
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SETPVAR(player,FORGE_Locker,_newLocker);
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[
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"<t align='left'>Order Delivered!</t><br/><t size='0.8' align='left'>Check your locker</t>",
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"success",
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5,
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"left"
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] call EFUNC(misc,notify);
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if (hasInterface) then { playSound "FD_Finish_F"; };
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} else {
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SETPVAR(player,FORGE_Locker,_newLocker);
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[
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"<t align='left'>Order Complete!</t><br/><t size='0.8' align='left'>Items added to locker</t>",
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"success",
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5,
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"left"
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] call EFUNC(misc,notify);
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if (hasInterface) then { playSound "FD_Finish_F"; };
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}; |