
This commit introduces several changes related to database interactions and client-side functionality: * **Database Response Handling:** Implements a mechanism to handle responses from server requests, specifically for database operations. This includes setting up a callback system to process results based on request IDs. * **Store Functionality:** Corrects a typo in the `fnc_buyItem.sqf` script, changing `EFUNC(armory,addArmoryItem)` to `EFUNC(arsenal,addArmoryItem)`. * **Inventory Management:** Improves the `fnc_moveInventory.sqf` script by correcting a conditional statement to ensure proper handling of inventory items. * **Configuration Updates:** Updates the mod configuration (`CfgMods.hpp`) to use the correct path for the mod picture. * **Client Initialization:** Adds a client registration call to the server during client post-initialization (`XEH_postInit_client.sqf`). * **Workflow Update:** Updates the build workflow to use the latest Ubuntu runner. * **Database Preparation:** Removes unnecessary preparations from `XEH_postInit.sqf` and `XEH_PREP.hpp`.
35 lines
857 B
Plaintext
35 lines
857 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_db_fnc_requestServerDB
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* Author: J. Schmidt
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*
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* Description:
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* Sends database requests to the server using CBA events
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*
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* Arguments:
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* 0: _type - Type of database operation <STRING>
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* 1: _data - Data for the operation <ANY>
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* 2: _callback - Function to call when data is returned <CODE>
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*
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* Return Value:
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* Request ID <STRING>
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*/
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params [
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["_type", "", [""]],
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["_data", nil, [createHashMap, [], "", 0, true, objNull]],
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["_callback", {}, [{}]]
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];
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private _requestID = format ["%1_%2", diag_tickTime, random 1000];
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if (isNil QGVAR(pendingCallbacks)) then {
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GVAR(pendingCallbacks) = createHashMap;
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};
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GVAR(pendingCallbacks) set [_requestID, _callback];
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["forge_db_request", [getPlayerUID player, _type, _data, _requestID]] call CBA_fnc_serverEvent;
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_requestID |