client/addons/interaction/functions/fnc_openInteraction.sqf
Jacob Schmidt c6daf95415
All checks were successful
Build / Build (push) Successful in 53s
Initial Repo Setup
2025-01-01 14:35:12 -06:00

65 lines
1.4 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Function: forge_client_interaction_fnc_openInteraction
* Author: Creedcoder, J.Schmidt
* Edit: 07.23.2024
* Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved
*
* Do not edit without permission!
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
* PO Box 1866, Mountain View, CA 94042
*
* [Description]
* Open player interaction.
*
* Arguments:
* N/A
*
* Return Value:
* N/A
*
* Examples:
* [] call forge_client_interaction_fnc_openInteraction;
*
* Public: Yes
*/
if (!isNull findDisplay 1014) exitWith {};
createDialog "RscInteraction";
{
ctrlShow [_x, false];
} forEach FORGE_InteractionButtons;
private _index1 = 0;
FORGE_CurrentActionArray = [];
{
private _cArray = _x select 0;
private _cTrue = true;
for "_i" from 0 to ((count _cArray) - 1) step 1 do {
_c = call compile (_cArray select _i);
if (!_c) then {
_cTrue = false;
};
};
if (_cTrue) then {
if (_index1 < 9) then {
private _idc = 1600 + _index1;
_index1 = _index1 + 1;
private _text = (_x select 1) select 0;
private _action = (_x select 1) select 1;
ctrlShow [_idc, true];
ctrlSetText [_idc, _text];
FORGE_CurrentActionArray pushBack _action;
};
};
} forEach FORGE_InteractionItems;