client/addons/locker/functions/fnc_fetchLocker.sqf
Jacob Schmidt c6daf95415
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Initial Repo Setup
2025-01-01 14:35:12 -06:00

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#include "..\script_component.hpp"
private _display = findDisplay IDD_LOCKERDIALOG;
private _itemList = _display displayCtrl IDC_LOCKEREQUIPMENTLIST;
// private _locker = player getVariable ["FORGE_Locker", []];
private _locker = GETVAR(player,FORGE_Locker,[]);
{
_x params ["_itemType", "_item"];
private _index = -1;
switch (_itemType) do {
case "backpack": {
private _displayName = getText (configFile >> "CfgVehicles" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgVehicles" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "facewear": {
private _displayName = getText (configFile >> "CfgGlasses" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgGlasses" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "headgear": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "hmd": {
private _display = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "item": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "magazine": {
private _displayName = format["%1 (%2/%3)", getText (configFile >> "CfgMagazines" >> (_item select 0) >> "displayName"), (_item select 1), (_item select 2)];
private _picture = getText (configFile >> "CfgMagazines" >> (_item select 0) >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "uniform": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "vest": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
case "weapon": {
private _displayName = getText (configFile >> "CfgWeapons" >> _item >> "displayName");
private _picture = getText (configFile >> "CfgWeapons" >> _item >> "picture");
_index = _itemList lbAdd _displayName;
_itemList lbSetData [_index, str [_itemType, _item]];
_itemList lbSetPicture [_index, _picture];
};
};
} forEach _locker;