
This commit introduces a new "defend" task type. The following changes were made: - Added `defend` and `defendModule` to `XEH_PREP.hpp` for pre-processing. - Implemented `defend` case in `fnc_handler.sqf` to handle defend tasks. - Added `spawnEnemyWave` to `XEH_PREP.hpp` for pre-processing.
83 lines
3.0 KiB
Plaintext
83 lines
3.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Spawns an enemy wave for a defense task
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*
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* Arguments:
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* 0: Defense zone marker name <STRING>
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* 1: Task ID <STRING>
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* 2: Wave number (0-based) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["defend_marker", "defend_1", 0] call forge_client_task_fnc_spawnEnemyWave;
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*
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* Public: No
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*/
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params [["_defenseZone", "", [""]], ["_taskID", "", [""]], ["_waveNumber", 0, [0]]];
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if (_defenseZone == "") exitWith { diag_log "ERROR: No defense zone provided for enemy wave spawn"; };
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// TODO: Add unit types to mission config
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private _basicTypes = ["O_Soldier_F", "O_Soldier_AR_F", "O_Soldier_GL_F", "O_medic_F"];
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private _specialTypes = ["O_Soldier_LAT_F", "O_soldier_M_F", "O_Soldier_TL_F", "O_Soldier_SL_F"];
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private _eliteTypes = ["O_Soldier_HAT_F", "O_Soldier_AA_F", "O_engineer_F", "O_Sharpshooter_F"];
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private _unitCount = 6 + (_waveNumber * 2); // TODO: Make this configurable in mission config
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private _specialChance = 0.2 + (_waveNumber * 0.1); // TODO: Make this configurable in mission config
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private _eliteChance = (_waveNumber * 0.05); // TODO: Make this configurable in mission config
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private _center = getMarkerPos _defenseZone;
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private _radius = (getMarkerSize _defenseZone select 0) max (getMarkerSize _defenseZone select 1);
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private _spawnRadius = _radius + 150;
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private _spawnPositions = [];
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for "_i" from 0 to 3 do {
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private _angle = _i * 90;
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private _variance = 45;
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private _spawnAngle = _angle + (random (_variance * 2) - _variance);
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private _spawnDist = _spawnRadius + (random 50 - 25);
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private _spawnX = (_center select 0) + (_spawnDist * cos _spawnAngle);
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private _spawnY = (_center select 1) + (_spawnDist * sin _spawnAngle);
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private _spawnPos = [_spawnX, _spawnY, 0];
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private _safePos = _spawnPos findEmptyPosition [0, 50, "O_Soldier_F"];
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if (count _safePos > 0) then {
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_spawnPositions pushBack _safePos;
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};
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};
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private _groups = [];
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{
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private _groupSize = ceil(_unitCount / (count _spawnPositions));
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private _group = createGroup east;
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_groups pushBack _group;
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for "_i" from 1 to _groupSize do {
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private _unitType = _basicTypes select (floor random count _basicTypes);
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private _roll = random 1;
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if (_roll < _eliteChance) then {
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_unitType = _eliteTypes select (floor random count _eliteTypes);
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} else {
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if (_roll < _specialChance) then {
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_unitType = _specialTypes select (floor random count _specialTypes);
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};
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};
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private _unit = _group createUnit [_unitType, _x, [], 0, "NONE"];
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_unit setVariable ["assignedTask", _taskID, true];
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_unit setBehaviour "AWARE";
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_unit setSpeedMode "NORMAL";
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_unit enableDynamicSimulation true;
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};
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[_group, _center, _radius * 0.75] call CBA_fnc_taskDefend;
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} forEach _spawnPositions;
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diag_log format ["Spawned defense wave %1 for task %2 with %3 units", _waveNumber + 1, _taskID, _unitCount]; |