
This commit introduces significant updates to the admin and bank systems, focusing on improved event handling and user interface enhancements. Key changes include: - Refactored event handling for player data requests, paygrade updates, and message broadcasting in the admin panel. - Implemented new event types for handling player funds and transaction history in the bank system. - Updated JavaScript functions for better interaction with the web-based UI, including dynamic data requests and improved user feedback. - Removed deprecated functions and streamlined code for better maintainability. These enhancements aim to provide a more efficient and user-friendly experience for administrators and players alike.
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_admin_fnc_updatePaygrade
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* Author: IDSolutions
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*
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* [Description]
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* Updates a player's paygrade in the server's admin store.
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* This function retrieves the selected player's UID and the target paygrade
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* from the admin dialog, then sends it to the server-side admin store.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Examples:
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* [] call forge_client_admin_fnc_updatePaygrade;
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*
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* Public: No - Called from admin dialog controls
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*/
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private _dialog = findDisplay 202303;
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private _list = _dialog displayCtrl 2023001;
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private _list2 = _dialog displayCtrl 2023003;
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private _targetIndex = lbCurSel _list;
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private _rankIndex = lbCurSel _list2;
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private _uid = _list lbData _targetIndex;
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private _rankData = call compile format ["%1", (_list2 lbData _rankIndex)];
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private _paygrade = _rankData select 0;
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if ((isNil "_uid") || {_uid isEqualTo ""}) exitWith { hintSilent "You did not select a player!" };
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["forge_server_admin_handleEvents", ["ADMIN::UPDATE::PAYGRADE", [_uid, _paygrade]]] call CFUNC(serverEvent);
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["dummy"] call FUNC(adminRefresh); |