
This commit introduces significant updates to the admin and bank systems, focusing on improved event handling and user interface enhancements. Key changes include: - Refactored event handling for player data requests, paygrade updates, and message broadcasting in the admin panel. - Implemented new event types for handling player funds and transaction history in the bank system. - Updated JavaScript functions for better interaction with the web-based UI, including dynamic data requests and improved user feedback. - Removed deprecated functions and streamlined code for better maintainability. These enhancements aim to provide a more efficient and user-friendly experience for administrators and players alike.
60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Opens the bank dialog.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call forge_client_bank_fnc_openBank;
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*
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* Public: Yes
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*/
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private _productVersion = productVersion;
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private _steamBranchName = _productVersion select 8;
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private _payMultiplier = "MULTIPLYR" call BFUNC(getParamValue);
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if (_steamBranchName == "profiling") then {
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private _display = (findDisplay 46) createDisplay "RscWebBank";
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private _ctrl = _display displayCtrl 2025;
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_ctrl ctrlAddEventHandler ["JSDialog", {
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params ["_control", "_isConfirmDialog", "_message"];
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[QGVAR(handleEvents), [_control, _isConfirmDialog, _message]] call CFUNC(localEvent);
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}];
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_ctrl ctrlWebBrowserAction ["LoadFile", QUOTE(PATHTOF(ui\_site\index.html))];
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_ctrl ctrlWebBrowserAction ["OpenDevConsole"];
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} else {
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disableSerialization;
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createDialog "RscBankDialog";
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private _uid = getPlayerUID player;
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private _bank = GETVAR(player,FORGE_Bank,0); //TODO: Implement balance from server
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private _cash = GETVAR(player,FORGE_Cash,0); //TODO: Implement cash from server
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private _plyscore = rating player;
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private _pending = _plyscore * _payMultiplier;
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private _formattedBank = _bank call EFUNC(misc,formatNumber);
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private _formattedCash = _cash call EFUNC(misc,formatNumber);
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private _formattedPending = _pending call EFUNC(misc,formatNumber);
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ctrlSetText [IDC_CASHTEXT, format ["Cash: $%1", _formattedCash]];
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ctrlSetText [IDC_BANKTEXT, format ["Bank: $%1", _formattedBank]];
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ctrlSetText [IDC_RATINGTEXT, format ["Pending: %1", _formattedPending]];
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ctrlSetText [IDC_TIMESHEETTEXT, "Ready for Timesheet"];
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{
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lbAdd [IDC_PLAYERINPUT, name _x];
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lbSetData [IDC_PLAYERINPUT, _forEachIndex, netId _x];
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} forEach allPlayers;
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lbSetCurSel [IDC_PLAYERINPUT, 0];
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ctrlSetText [IDC_AMOUNTINPUT, ""];
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}; |