791 lines
28 KiB
C++
791 lines
28 KiB
C++
class CfgVehicles {
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class Logic;
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class Module_F: Logic {
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class AttributesBase {
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class Default;
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class Edit;
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class Combo;
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class Checkbox;
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class CheckboxNumber;
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class NumberState;
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class ModuleDescription;
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class Units;
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};
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class ModuleDescription {
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class AnyBrain;
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class Anything;
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};
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};
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class FORGE_Module_Attack: Module_F {
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scope = 2;
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displayName = "Attack Task";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(attackModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 1;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {
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class TaskID: Edit {
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property = "FORGE_Module_Attack_TaskID";
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displayName = "Task ID";
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tooltip = "Unique identifier for this task";
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typeName = "STRING";
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// defaultValue = """";
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};
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class LimitFail: Edit {
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property = "FORGE_Module_Attack_LimitFail";
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displayName = "Fail Limit";
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tooltip = "Number of targets that escape to fail the task";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class LimitSuccess: Edit {
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property = "FORGE_Module_Attack_LimitSuccess";
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displayName = "Success Limit";
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tooltip = "Number of targets that need to be eliminated to succeed the task";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class CompanyFunds: Edit {
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property = "FORGE_Module_Attack_CompanyFunds";
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displayName = "Reward Funds";
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tooltip = "Amount of funds awarded on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingFail: Edit {
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property = "FORGE_Module_Attack_RatingFail";
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displayName = "Rating Loss";
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tooltip = "Amount of rating lost on failure";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingSuccess: Edit {
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property = "FORGE_Module_Attack_RatingSuccess";
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displayName = "Rating Gain";
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tooltip = "Amount of rating gained on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class EndSuccess: Combo {
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property = "FORGE_Module_Attack_EndSuccess";
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displayName = "End on Success";
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tooltip = "End mission when task is completed successfully";
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typeName = "BOOL";
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defaultValue = 0;
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class Values {
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class EnableEndSuccess { name = "Enable"; value = 1; };
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class DisableEndSuccess { name = "Disable"; value = 0; };
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};
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};
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class EndFail: Combo {
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property = "FORGE_Module_Attack_EndFail";
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displayName = "End on Failure";
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tooltip = "End mission when task fails";
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typeName = "BOOL";
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defaultValue = 0;
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class Values {
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class EnableEndFail { name = "Enable"; value = 1; };
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class DisableEndFail { name = "Disable"; value = 0; };
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};
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};
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class TimeLimit: Edit {
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property = "FORGE_Module_Attack_TimeLimit";
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displayName = "Time Limit";
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tooltip = "Time in seconds before targets escape (0 for no limit)";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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};
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class ModuleDescription: ModuleDescription {
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description = "Creates an attack task with configurable parameters";
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sync[] = { "Anything" };
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class Anything {
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description[] = {
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"Attack task module",
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"Sync with units/vehicles to mark as targets"
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};
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position = 1;
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direction = 1;
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optional = 1;
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duplicate = 1;
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};
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};
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};
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class FORGE_Module_Explosives: Module_F {
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scope = 2;
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displayName = "Explosive Entities";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(explosivesModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {};
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class ModuleDescription: ModuleDescription {
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description = "Module for explosive entities that need to be defused";
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sync[] = { "Anything" };
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class Anything {
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description[] = {
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"Explosive entities module",
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"Sync with objects to mark as explosives",
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"Those objects will be processed as defusal targets"
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};
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position = 1;
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direction = 1;
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optional = 1;
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duplicate = 1;
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};
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};
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};
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class FORGE_Module_Hostages: Module_F {
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scope = 2;
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displayName = "Hostage Entities";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(hostagesModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {};
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class ModuleDescription: ModuleDescription {
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description = "Module for hostage entities that need to be rescued";
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sync[] = { "Anything" };
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class Anything {
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description[] = {
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"Hostage entities module",
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"Sync with units to mark as hostages",
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"Those objects will be processed as rescue targets"
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};
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position = 1;
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direction = 1;
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optional = 1;
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duplicate = 1;
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};
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};
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};
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class FORGE_Module_Shooters: Module_F {
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scope = 2;
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displayName = "Shooter Entities";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(shootersModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {};
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class ModuleDescription: ModuleDescription {
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description = "Module for shooter entities that need to be eliminated";
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sync[] = { "AnyBrain" };
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class AnyBrain {
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description[] = {
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"Shooter entities module",
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"Sync with units to mark as shooters",
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"Those objects will be processed as elimination targets"
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};
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position = 1;
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direction = 1;
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optional = 1;
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duplicate = 1;
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};
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};
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};
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class FORGE_Module_Protected: Module_F {
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scope = 2;
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displayName = "Protected Entities";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(protectedModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {};
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class ModuleDescription: ModuleDescription {
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description = "Module for protected entities that need to be protected";
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sync[] = { "Anything" };
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class Anything {
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description[] = {
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"Protected entities module",
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"Sync with objects to mark as protected entities",
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"Those objects will be processed as protected targets"
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};
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position = 1;
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direction = 1;
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optional = 1;
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duplicate = 1;
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};
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};
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};
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class FORGE_Module_Defuse: Module_F {
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scope = 2;
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displayName = "Defuse Task";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(defuseModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 1;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {
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class TaskID: Edit {
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property = "FORGE_Module_Defuse_TaskID";
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displayName = "Task ID";
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tooltip = "Unique identifier for this task";
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typeName = "STRING";
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// defaultValue = """";
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};
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class LimitFail: Edit {
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property = "FORGE_Module_Defuse_LimitFail";
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displayName = "Fail Limit";
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tooltip = "Number of protected entities destroyed to fail the task";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class LimitSuccess: Edit {
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property = "FORGE_Module_Defuse_LimitSuccess";
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displayName = "Success Limit";
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tooltip = "Number of entities that need to be defused to complete the task";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class CompanyFunds: Edit {
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property = "FORGE_Module_Defuse_CompanyFunds";
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displayName = "Reward Funds";
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tooltip = "Amount of funds awarded on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingFail: Edit {
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property = "FORGE_Module_Defuse_RatingFail";
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displayName = "Rating Loss";
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tooltip = "Amount of rating lost on failure";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingSuccess: Edit {
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property = "FORGE_Module_Defuse_RatingSuccess";
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displayName = "Rating Gain";
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tooltip = "Amount of rating gained on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class EndSuccess: Combo {
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property = "FORGE_Module_Defuse_EndSuccess";
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displayName = "End on Success";
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tooltip = "End mission when task is completed successfully";
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typeName = "BOOL";
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defaultValue = 0;
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class Values {
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class EnableEndSuccess { name = "Enable"; value = 1; };
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class DisableEnSuccess { name = "Disable"; value = 0; };
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};
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};
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class EndFail: Combo {
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property = "FORGE_Module_Defuse_EndFail";
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displayName = "End on Failure";
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tooltip = "End mission when task fails";
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typeName = "BOOL";
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defaultValue = 0;
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class Values {
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class EnableEndFail { name = "Enable"; value = 1; };
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class DisableEndFail { name = "Disable"; value = 0; };
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};
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};
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class TimeLimit: Edit {
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property = "FORGE_Module_Defuse_TimeLimit";
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displayName = "Time Limit";
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tooltip = "Time in seconds before detenation (0 for no limit)";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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};
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class ModuleDescription: ModuleDescription {
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description = "Creates a defuse task with configurable parameters";
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sync[] = { "Anything" };
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class Anything {
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description[] = {
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"Defuse task module",
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"Sync with entities to mark as explosives and protected entities",
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};
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position = 1;
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direction = 1;
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optional = 1;
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duplicate = 1;
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};
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};
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};
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class FORGE_Module_Destroy: Module_F {
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scope = 2;
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displayName = "Destroy Task";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(destroyModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 1;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {
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class TaskID: Edit {
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property = "FORGE_Module_Destroy_TaskID";
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displayName = "Task ID";
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tooltip = "Unique identifier for this task";
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typeName = "STRING";
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// defaultValue = """";
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};
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class LimitFail: Edit {
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property = "FORGE_Module_Destroy_LimitFail";
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displayName = "Fail Limit";
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tooltip = "Number of targets that can escape before failing";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class LimitSuccess: Edit {
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property = "FORGE_Module_Destroy_LimitSuccess";
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displayName = "Success Limit";
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tooltip = "Number of targets that need to be destroyed";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class CompanyFunds: Edit {
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property = "FORGE_Module_Destroy_CompanyFunds";
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displayName = "Reward Funds";
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tooltip = "Amount of funds awarded on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingFail: Edit {
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property = "FORGE_Module_Destroy_RatingFail";
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displayName = "Rating Loss";
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tooltip = "Amount of rating lost on failure";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingSuccess: Edit {
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property = "FORGE_Module_Destroy_RatingSuccess";
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displayName = "Rating Gain";
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tooltip = "Amount of rating gained on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class EndSuccess: Combo {
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property = "FORGE_Module_Destroy_EndSuccess";
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displayName = "End on Success";
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tooltip = "End mission when task is completed successfully";
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typeName = "BOOL";
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defaultValue = 0;
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class Values {
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class EnableEndSuccess { name = "Enable"; value = 1; };
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class DisableEndSuccess { name = "Disable"; value = 0; };
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};
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};
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class EndFail: Combo {
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property = "FORGE_Module_Destroy_EndFail";
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displayName = "End on Failure";
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tooltip = "End mission when task fails";
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typeName = "BOOL";
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defaultValue = 0;
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class Values {
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class EnableEndFail { name = "Enable"; value = 1; };
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class DisableEndFail { name = "Disable"; value = 0; };
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};
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};
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class TimeLimit: Edit {
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property = "FORGE_Module_Destroy_TimeLimit";
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displayName = "Time Limit";
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tooltip = "Time in seconds before targets escape (0 for no limit)";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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};
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class ModuleDescription: ModuleDescription {
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description = "Creates a destroy task with configurable parameters";
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sync[] = { "Anything" };
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class Anything {
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description[] = {
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"Destroy task module",
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"Sync with units and/or vehicles to mark as targets"
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};
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position = 1;
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direction = 1;
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optional = 1;
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duplicate = 1;
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};
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};
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};
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class FORGE_Module_Hostage: Module_F {
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scope = 2;
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displayName = "Hostage Task";
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// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
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category = "FORGE_Modules";
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function = QFUNC(hostageModule);
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 1;
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isDisposable = 1;
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is3DEN = 0;
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canSetArea = 0;
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canSetAreaShape = 0;
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canSetAreaHeight = 0;
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class AttributeValues {};
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class Attributes: AttributesBase {
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class TaskID: Edit {
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property = "FORGE_Module_Hostage_TaskID";
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displayName = "Task ID";
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tooltip = "Unique identifier for this task";
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typeName = "STRING";
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// defaultValue = """";
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};
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class LimitFail: Edit {
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property = "FORGE_Module_Hostage_LimitFail";
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displayName = "Fail Limit";
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tooltip = "Number of hostages KIA before failing";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class LimitSuccess: Edit {
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property = "FORGE_Module_Hostage_LimitSuccess";
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displayName = "Success Limit";
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tooltip = "Number of hostages rescued before succeeding";
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typeName = "NUMBER";
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defaultValue = -1;
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};
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class ExtZone: Edit {
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property = "FORGE_Module_Hostage_ExtZone";
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displayName = "Extraction Zone";
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tooltip = "Unique marker name for the extraction zone";
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typeName = "STRING";
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// defaultValue = """";
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};
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class CompanyFunds: Edit {
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property = "FORGE_Module_Hostage_CompanyFunds";
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displayName = "Reward Funds";
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tooltip = "Amount of funds awarded on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingFail: Edit {
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property = "FORGE_Module_Hostage_RatingFail";
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displayName = "Rating Loss";
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tooltip = "Amount of rating lost on failure";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class RatingSuccess: Edit {
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property = "FORGE_Module_Hostage_RatingSuccess";
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displayName = "Rating Gain";
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tooltip = "Amount of rating gained on success";
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typeName = "NUMBER";
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defaultValue = 0;
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};
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class CBRN: Combo {
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property = "FORGE_Module_Hostage_CBRN";
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displayName = "CBRN Attack";
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tooltip = "CBRN Attack instead of execution";
|
|
typeName = "BOOL";
|
|
defaultValue = 0;
|
|
|
|
class Values {
|
|
class TrueCBRN { name = "True"; value = 1; };
|
|
class FalseCBRN { name = "False"; value = 0; };
|
|
};
|
|
};
|
|
class Execution: Combo {
|
|
property = "FORGE_Module_Hostage_Execution";
|
|
displayName = "Execution";
|
|
tooltip = "Execution instead of CBRN Attack";
|
|
typeName = "BOOL";
|
|
defaultValue = 0;
|
|
|
|
class Values {
|
|
class TrueExecution { name = "True"; value = 1; };
|
|
class FalseExecution { name = "False"; value = 0; };
|
|
};
|
|
};
|
|
class EndSuccess: Combo {
|
|
property = "FORGE_Module_Hostage_EndSuccess";
|
|
displayName = "End on Success";
|
|
tooltip = "End mission when task is completed successfully";
|
|
typeName = "BOOL";
|
|
defaultValue = 0;
|
|
|
|
class Values {
|
|
class EnableEndSuccess { name = "Enable"; value = 1; };
|
|
class DisableEndSuccess { name = "Disable"; value = 0; };
|
|
};
|
|
};
|
|
class EndFail: Combo {
|
|
property = "FORGE_Module_Hostage_EndFail";
|
|
displayName = "End on Failure";
|
|
tooltip = "End mission when task fails";
|
|
typeName = "BOOL";
|
|
defaultValue = 0;
|
|
|
|
class Values {
|
|
class EnableEndFail { name = "Enable"; value = 1; };
|
|
class DisableEndFail { name = "Disable"; value = 0; };
|
|
};
|
|
};
|
|
class TimeLimit: Edit {
|
|
property = "FORGE_Module_Hostage_TimeLimit";
|
|
displayName = "Time Limit";
|
|
tooltip = "Time in seconds before HVTs escape (0 for no limit)";
|
|
typeName = "NUMBER";
|
|
defaultValue = 0;
|
|
};
|
|
class CBRNZone: Edit {
|
|
property = "FORGE_Module_Hostage_CBRNZone";
|
|
displayName = "CBRN Zone";
|
|
tooltip = "Unique marker name for the CBRN zone";
|
|
typeName = "STRING";
|
|
// defaultValue = """";
|
|
};
|
|
};
|
|
|
|
class ModuleDescription: ModuleDescription {
|
|
description = "Creates a Hostage task with configurable parameters";
|
|
sync[] = { "Anything" };
|
|
|
|
class Anything {
|
|
description[] = {
|
|
"Hostage task module",
|
|
"Sync with hostage and shooter module to register the entities to the task"
|
|
};
|
|
position = 1;
|
|
direction = 1;
|
|
optional = 1;
|
|
duplicate = 1;
|
|
};
|
|
};
|
|
};
|
|
|
|
class FORGE_Module_HVT: Module_F {
|
|
scope = 2;
|
|
displayName = "HVT Task";
|
|
// icon = "\a3\ui_f\data\IGUI\Cfg\simpleTasks\types\default_ca.paa";
|
|
category = "FORGE_Modules";
|
|
|
|
function = QFUNC(hvtModule);
|
|
functionPriority = 1;
|
|
isGlobal = 1;
|
|
isTriggerActivated = 1;
|
|
isDisposable = 1;
|
|
is3DEN = 0;
|
|
|
|
canSetArea = 0;
|
|
canSetAreaShape = 0;
|
|
canSetAreaHeight = 0;
|
|
|
|
class AttributeValues {};
|
|
class Attributes: AttributesBase {
|
|
class TaskID: Edit {
|
|
property = "FORGE_Module_HVT_TaskID";
|
|
displayName = "Task ID";
|
|
tooltip = "Unique identifier for this task";
|
|
typeName = "STRING";
|
|
// defaultValue = """";
|
|
};
|
|
class LimitFail: Edit {
|
|
property = "FORGE_Module_HVT_LimitFail";
|
|
displayName = "Fail Limit";
|
|
tooltip = "Number of hvts that can escape or KIA before failing";
|
|
typeName = "NUMBER";
|
|
defaultValue = -1;
|
|
};
|
|
class LimitSuccess: Edit {
|
|
property = "FORGE_Module_HVT_LimitSuccess";
|
|
displayName = "Success Limit";
|
|
tooltip = "Number of hvts that need to be captured or KIA";
|
|
typeName = "NUMBER";
|
|
defaultValue = -1;
|
|
};
|
|
class ExtZone: Edit {
|
|
property = "FORGE_Module_HVT_ExtZone";
|
|
displayName = "Extraction Zone";
|
|
tooltip = "Unique marker name for the extraction zone";
|
|
typeName = "STRING";
|
|
// defaultValue = """";
|
|
};
|
|
class CompanyFunds: Edit {
|
|
property = "FORGE_Module_HVT_CompanyFunds";
|
|
displayName = "Reward Funds";
|
|
tooltip = "Amount of funds awarded on success";
|
|
typeName = "NUMBER";
|
|
defaultValue = 0;
|
|
};
|
|
class RatingFail: Edit {
|
|
property = "FORGE_Module_HVT_RatingFail";
|
|
displayName = "Rating Loss";
|
|
tooltip = "Amount of rating lost on failure";
|
|
typeName = "NUMBER";
|
|
defaultValue = 0;
|
|
};
|
|
class RatingSuccess: Edit {
|
|
property = "FORGE_Module_HVT_RatingSuccess";
|
|
displayName = "Rating Gain";
|
|
tooltip = "Amount of rating gained on success";
|
|
typeName = "NUMBER";
|
|
defaultValue = 0;
|
|
};
|
|
class CaptureHVT: Combo {
|
|
property = "FORGE_Module_HVT_CaptureHVT";
|
|
displayName = "Capture HVT";
|
|
tooltip = "Capture HVT instead of eliminating";
|
|
typeName = "BOOL";
|
|
defaultValue = 1;
|
|
|
|
class Values {
|
|
class TrueCapture { name = "True"; value = 1; };
|
|
class FalseCapture { name = "False"; value = 0; };
|
|
};
|
|
};
|
|
class EliminateHVT: Combo {
|
|
property = "FORGE_Module_HVT_EliminateHVT";
|
|
displayName = "Eliminate HVT";
|
|
tooltip = "Eliminate HVT instead of capturing";
|
|
typeName = "BOOL";
|
|
defaultValue = 0;
|
|
|
|
class Values {
|
|
class TrueEliminate { name = "True"; value = 1; };
|
|
class FalseEliminate { name = "False"; value = 0; };
|
|
};
|
|
};
|
|
class EndSuccess: Combo {
|
|
property = "FORGE_Module_HVT_EndSuccess";
|
|
displayName = "End on Success";
|
|
tooltip = "End mission when task is completed successfully";
|
|
typeName = "BOOL";
|
|
defaultValue = 0;
|
|
|
|
class Values {
|
|
class EnableEndSuccess { name = "Enable"; value = 1; };
|
|
class DisableEndSuccess { name = "Disable"; value = 0; };
|
|
};
|
|
};
|
|
class EndFail: Combo {
|
|
property = "FORGE_Module_HVT_EndFail";
|
|
displayName = "End on Failure";
|
|
tooltip = "End mission when task fails";
|
|
typeName = "BOOL";
|
|
defaultValue = 0;
|
|
|
|
class Values {
|
|
class EnableEndFail { name = "Enable"; value = 1; };
|
|
class DisableEndFail { name = "Disable"; value = 0; };
|
|
};
|
|
};
|
|
class TimeLimit: Edit {
|
|
property = "FORGE_Module_HVT_TimeLimit";
|
|
displayName = "Time Limit";
|
|
tooltip = "Time in seconds before HVTs escape (0 for no limit)";
|
|
typeName = "NUMBER";
|
|
defaultValue = 0;
|
|
};
|
|
};
|
|
|
|
class ModuleDescription: ModuleDescription {
|
|
description = "Creates a HVT task with configurable parameters";
|
|
sync[] = { "Anything" };
|
|
|
|
class Anything {
|
|
description[] = {
|
|
"HVT task module",
|
|
"Sync with units to mark as HVTs"
|
|
};
|
|
position = 1;
|
|
direction = 1;
|
|
optional = 1;
|
|
duplicate = 1;
|
|
};
|
|
};
|
|
};
|
|
}; |