client/addons/admin/ui/_site/script.js
Jacob Schmidt 9ad0ab9820 feat: Enhance UI and functionality across multiple addons
This commit introduces several improvements to the UI and functionality of various addons, including:

- **Admin Panel:** Updated header statistics layout and added payday functionality with rank-based amounts. Enhanced styling for better user experience.
- **Bank Addon:** Improved balance display with updated styling and structure for better readability.
- **Garage Addon:** Refined vehicle and maintenance statistics display with enhanced UI elements.
- **Locker Addon:** Updated storage and item statistics layout for improved clarity and usability.
- **Organization Addon:** Enhanced organization statistics display and improved transaction handling with better sorting and formatting.
- **Store Addon:** Updated payment method selection and improved overall styling for a more cohesive look.

These changes aim to provide a more intuitive and visually appealing user experience across the platform.
2025-04-19 14:51:11 -05:00

230 lines
7.3 KiB
JavaScript

// Simulated admin data - this would be replaced with actual game data
let adminData = {
players: [
{
id: 1,
name: "John_Doe",
rank: 5,
money: 50000,
status: "online"
},
{
id: 2,
name: "Jane_Smith",
rank: 3,
money: 25000,
status: "online"
},
{
id: 3,
name: "Mike_Johnson",
rank: 1,
money: 10000,
status: "offline"
}
],
paydayAmounts: {
1: 1000, // Rank 1 (Player) payday amount
2: 2000, // Rank 2 payday amount
3: 3000, // Rank 3 payday amount
4: 4000, // Rank 4 payday amount
5: 5000 // Rank 5 (Admin) payday amount
},
maxRank: 5
};
let selectedPlayerId = null;
// Initialize the admin panel
function initializeAdmin() {
updateStats();
setupFilterListeners();
updatePlayerList();
}
// Update header statistics
function updateStats() {
const onlinePlayers = adminData.players.filter(p => p.status === "online").length;
const onlineStaff = adminData.players.filter(p => p.status === "online" && p.rank > 1).length;
document.getElementById('playerCount').textContent = onlinePlayers;
document.getElementById('staffCount').textContent = onlineStaff;
}
// Set up filter button listeners
function setupFilterListeners() {
const filterButtons = document.querySelectorAll('.filter-btn');
filterButtons.forEach(button => {
button.addEventListener('click', () => {
filterButtons.forEach(btn => btn.classList.remove('active'));
button.classList.add('active');
filterPlayers(button.dataset.filter);
});
});
// Set up search functionality
const searchInput = document.getElementById('playerSearch');
searchInput.addEventListener('input', () => {
const activeFilter = document.querySelector('.filter-btn.active').dataset.filter;
filterPlayers(activeFilter, searchInput.value);
});
}
// Filter players based on category and search term
function filterPlayers(filter, searchTerm = '') {
let filteredPlayers = adminData.players;
// Apply category filter
if (filter === 'online') {
filteredPlayers = filteredPlayers.filter(p => p.status === 'online');
} else if (filter === 'staff') {
filteredPlayers = filteredPlayers.filter(p => p.rank > 1);
}
// Apply search filter
if (searchTerm) {
const term = searchTerm.toLowerCase();
filteredPlayers = filteredPlayers.filter(p =>
p.name.toLowerCase().includes(term)
);
}
updatePlayerList(filteredPlayers);
}
// Update the player list display
function updatePlayerList(players = adminData.players) {
const playerList = document.getElementById('playerList');
playerList.innerHTML = players.map(player => {
const paydayAmount = adminData.paydayAmounts[player.rank] || 1000; // Default to 1000 if rank not found
return `
<div class="player-item" data-id="${player.id}">
<div class="player-info">
<span class="player-name">${player.name}</span>
<span class="player-rank rank-${player.rank}">Rank ${player.rank}</span>
<span class="player-money">$${player.money.toLocaleString()}</span>
<span class="player-payday">Payday: $${paydayAmount.toLocaleString()}</span>
</div>
<div class="player-actions">
${player.rank < adminData.maxRank ? `
<button class="action-btn promote-btn" onclick="promotePlayer(${player.id})">
Promote
</button>
` : ''}
${player.rank > 1 ? `
<button class="action-btn demote-btn" onclick="demotePlayer(${player.id})">
Demote
</button>
` : ''}
<button class="action-btn message-btn" onclick="openMessageModal(${player.id})">Message</button>
<button class="action-btn" onclick="openMoneyModal(${player.id})">Modify Money</button>
</div>
</div>
`}).join('');
}
// Rank management functions
function promotePlayer(playerId) {
const player = adminData.players.find(p => p.id === playerId);
if (player && player.rank < adminData.maxRank) {
player.rank++;
updatePlayerList();
}
}
function demotePlayer(playerId) {
const player = adminData.players.find(p => p.id === playerId);
if (player && player.rank > 1) {
player.rank--;
updatePlayerList();
}
}
// Money management functions
function openMoneyModal(playerId) {
selectedPlayerId = playerId;
const modal = document.getElementById('moneyModal');
modal.style.display = 'block';
}
function closeMoneyModal() {
const modal = document.getElementById('moneyModal');
modal.style.display = 'none';
document.getElementById('moneyAmount').value = '';
selectedPlayerId = null;
}
function giveMoney() {
const amount = parseInt(document.getElementById('moneyAmount').value);
if (amount && selectedPlayerId) {
const player = adminData.players.find(p => p.id === selectedPlayerId);
if (player) {
player.money += amount;
updatePlayerList();
closeMoneyModal();
}
}
}
function takeMoney() {
const amount = parseInt(document.getElementById('moneyAmount').value);
if (amount && selectedPlayerId) {
const player = adminData.players.find(p => p.id === selectedPlayerId);
if (player) {
player.money = Math.max(0, player.money - amount);
updatePlayerList();
closeMoneyModal();
}
}
}
// Message system functions
function openMessageModal(playerId) {
selectedPlayerId = playerId;
const player = adminData.players.find(p => p.id === playerId);
const modal = document.getElementById('messageModal');
document.getElementById('messagePlayerName').textContent = player.name;
modal.style.display = 'block';
}
function closeMessageModal() {
const modal = document.getElementById('messageModal');
modal.style.display = 'none';
document.getElementById('messageInput').value = '';
selectedPlayerId = null;
}
function sendPlayerMessage() {
const message = document.getElementById('messageInput').value;
if (message && selectedPlayerId) {
const player = adminData.players.find(p => p.id === selectedPlayerId);
if (player) {
console.log(`Message sent to ${player.name}: ${message}`);
closeMessageModal();
}
}
}
function broadcastMessage() {
const message = document.getElementById('broadcastMessage').value;
if (message) {
console.log(`Broadcasting message to all players: ${message}`);
document.getElementById('broadcastMessage').value = '';
}
}
// Global actions
function Payday() {
const amount = parseInt(document.getElementById('paydayAmount').value);
if (amount) {
adminData.players.forEach(player => {
player.money += amount;
});
updatePlayerList();
}
}
// Initialize when DOM is loaded
document.addEventListener('DOMContentLoaded', initializeAdmin);