client/addons/arsenal/functions/fnc_openArmory.sqf
Jacob Schmidt c6daf95415
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2025-01-01 14:35:12 -06:00

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#include "..\script_component.hpp"
if (GVAR(armory_type) == 0) then {
["Open", [false, GVAR(gear_box), player]] call BFUNC(arsenal);
} else {
[GVAR(gear_box), player, false] call AFUNC(arsenal,openBox);
};