41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Updates the arsenal system variables when unlocks change
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*
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* Arguments:
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* 0: Type <STRING> ("armory" or "garage")
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* 1: Data <ARRAY> (Array of unlocks)
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*
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* Example:
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* ["armory", _armory_unlocks] call forge_client_arsenal_fnc_updateUnlocks
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*/
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params [["_type", "", [""]], ["_data", [], [[]]]];
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switch (_type) do {
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case "armory": {
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GVAR(armory_unlocks) = _data;
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GVAR(item_unlocks) = _data select 0;
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GVAR(weapon_unlocks) = _data select 1;
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GVAR(magazine_unlocks) = _data select 2;
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GVAR(backpack_unlocks) = _data select 3;
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TRACE_1("Armory unlocks updated",count GVAR(armory_unlocks));
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};
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case "garage": {
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GVAR(garage_unlocks) = _data;
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GVAR(car_unlocks) = _data select 0;
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GVAR(armor_unlocks) = _data select 1;
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GVAR(heli_unlocks) = _data select 2;
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GVAR(plane_unlocks) = _data select 3;
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GVAR(naval_unlocks) = _data select 4;
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GVAR(static_unlocks) = _data select 5;
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TRACE_1("Garage unlocks updated",count GVAR(garage_unlocks));
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};
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}; |