client/addons/arsenal/functions/fnc_updateUnlocks.sqf
2025-01-04 19:26:35 -06:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Updates the arsenal system variables when unlocks change
*
* Arguments:
* 0: Type <STRING> ("armory" or "garage")
* 1: Data <ARRAY> (Array of unlocks)
*
* Example:
* ["armory", _armory_unlocks] call forge_client_arsenal_fnc_updateUnlocks
*/
params [["_type", "", [""]], ["_data", [], [[]]]];
switch (_type) do {
case "armory": {
GVAR(armory_unlocks) = _data;
GVAR(item_unlocks) = _data select 0;
GVAR(weapon_unlocks) = _data select 1;
GVAR(magazine_unlocks) = _data select 2;
GVAR(backpack_unlocks) = _data select 3;
TRACE_1("Armory unlocks updated",count GVAR(armory_unlocks));
};
case "garage": {
GVAR(garage_unlocks) = _data;
GVAR(car_unlocks) = _data select 0;
GVAR(armor_unlocks) = _data select 1;
GVAR(heli_unlocks) = _data select 2;
GVAR(plane_unlocks) = _data select 3;
GVAR(naval_unlocks) = _data select 4;
GVAR(static_unlocks) = _data select 5;
TRACE_1("Garage unlocks updated",count GVAR(garage_unlocks));
};
};