94 lines
3.1 KiB
Plaintext
94 lines
3.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_client_init_fnc_initPlayer
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* Author: Creedcoder, J.Schmidt
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* Edit: 07.15.2024
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* Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Initialize player.
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*
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* Arguments:
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* N/A
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*
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* Return Value:
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* N/A
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*
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* Examples:
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* [] call forge_client_init_fnc_initPlayer (Server or Singleplayer Only)
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* [] remoteExecCall ["forge_client_init_fnc_initPlayer", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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waitUntil { !isNull player };
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waitUntil { player == player };
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waitUntil { alive player };
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removeAllWeapons player;
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removeAllAssignedItems player;
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removeUniform player;
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removeVest player;
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removeBackpack player;
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removeGoggles player;
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removeHeadgear player;
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// player setVariable ["value_loadDone", false, true];
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SETPVAR(player,value_loadDone,false);
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cutText ["Loading In...", "BLACK", 1];
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// waitUntil { player getVariable ["value_armoryDone", false] };
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// waitUntil { GETVAR(player,value_armoryDone,false) };
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// ["hgetall", "", "", -1, [], "forge_client_init_fnc_handlePlayerLoad", true] spawn dragonfly_db_fnc_addTask;
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["hgetallid", getPlayerUID player, "", -1, [], "forge_client_init_fnc_handlePlayerLoad", true, netId player] remoteExec ["dragonfly_db_fnc_addTask", 2, false];
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[] spawn FUNC(playerSaveLoop);
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[] spawn EFUNC(interaction,initInteraction);
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// waitUntil { player getVariable ["value_loadDone", false] };
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waitUntil { GETVAR(player,value_loadDone,false) };
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cutText ["", "PLAIN", 1];
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waitUntil { !(isNull (findDisplay 46)) };
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(findDisplay 46) displayAddEventHandler ["KeyDown", {
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switch (_this select 1) do {
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// Interaction Interface (default key TAB)
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case ((configFile >> "CfgPatches" >> "forge_client_main" >> "interactionKey") call BFUNC(getCfgData)): {
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[] call EFUNC(interaction,openInteraction);
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false;
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};
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// Holster/Unholster (default key H)
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case ((configFile >> "CfgPatches" >> "forge_client_main" >> "holsterKey") call BFUNC(getCfgData)): {
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if ((currentWeapon player) != "" && !(GETVAR(player,FORGE_Holster_Weapon,true))) then {
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player action ["SwitchWeapon", player, player, 299];
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SETPVAR(player,FORGE_Holster_Weapon,true);
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} else {
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private _weapon = switch (true) do {
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case ((primaryWeapon player) != ""): { primaryWeapon player };
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case ((handgunWeapon player) != ""): { handgunWeapon player };
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case ((secondaryWeapon player) != ""): { secondaryWeapon player };
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default {""};
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};
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if (_weapon != "") then { player selectWeapon _weapon };
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SETPVAR(player,FORGE_Holster_Weapon,false);
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};
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false;
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};
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// Open Phone (default key P)
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case ((configFile >> "CfgPatches" >> "forge_client_main" >> "phoneKey") call BFUNC(getCfgData)): {
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[] spawn EFUNC(phone,openPhone);
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false;
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};
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default {
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false;
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};
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};
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}]; |