client/addons/store/functions/fnc_buyItem.sqf
2025-01-04 19:26:35 -06:00

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#include "..\script_component.hpp"
params ["_className", "_price", "_configType", "_itemType"];
private _displayName = "";
// private _locker = player getVariable ["FORGE_Locker", []];
private _locker = GETVAR(player,FORGE_Locker,[]);
if !([_price] call FUNC(handlePurchase)) exitWith {};
switch (_configType) do {
case "item": {
_displayName = getText (configFile >> "CfgWeapons" >> _className >> "displayName");
_locker pushBack [_itemType, _className];
};
case "weapon": {
_displayName = getText (configFile >> "CfgWeapons" >> _className >> "displayName");
_locker pushBack [_itemType, _className];
};
case "magazine": {
_displayName = getText (configFile >> "CfgMagazines" >> _className >> "displayName");
_locker pushBack [_itemType, [_className, getNumber (configFile >> "CfgMagazines" >> _className >> "count"), getNumber (configFile >> "CfgMagazines" >> _className >> "count")]];
};
case "backpack": {
_displayName = getText (configFile >> "CfgVehicles" >> _className >> "displayName");
_locker pushBack [_itemType, _className];
};
};
// player setVariable ["FORGE_Locker", _locker, true];
SETPVAR(player,FORGE_Locker,_locker);
[_className, _itemType] call EFUNC(armory,addArmoryItem);
[format ["You have purchased %1 for $%2.", _displayName, _price], "info", 3, "right"] call EFUNC(misc,notify);