129 lines
4.5 KiB
Plaintext
129 lines
4.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Creedcoder, J. Schmidt
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* Registers an hvt task.
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*
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* Arguments:
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* 0: ID of the task <STRING>
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* 1: Amount of HVTs KIA to fail the task <NUMBER>
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* 2: Amount of HVTs Captured or KIA to complete the task <NUMBER>
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* 3: Marker name for the extraction zone <STRING>
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* 4: Subcategory of task <ARRAY> (default: [true, false])
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* 5: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
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* 6: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
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* 7: Amount of funds the company recieves if the task is successful <NUMBER> (default: 0)
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* 8: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
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* 9: Amount of rating the company and player recieve if the task is successful <NUMBER> (default: 0)
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* 10: Amount of time before hvt(s) die <NUMBER> (default: nil)
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*
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* Return Value:
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* None
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*
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* Example:
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* ["task_name", 1, 1, "marker_name", 500000, -75, 300, [true, false], false, false] spawn forge_client_task_fnc_hvt;
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* ["task_name", -1, 1, "", 500000, -75, 300, [false, true], false, false] spawn forge_client_task_fnc_hvt;
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* ["task_name", 1, 1, "marker_name", 500000, -75, 300, [true, false], false, false, 45] spawn forge_client_task_fnc_hvt;
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* ["task_name", -1, 1, "", 500000, -75, 300, [false, true], false, false, 45] spawn forge_client_task_fnc_hvt;
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*
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* Public: Yes
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*/
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// Mission Parameters from Contract via Mission Handler
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params [["_taskID", ""], ["_limitFail", -1], ["_limitSuccess", -1], ["_extZone", ""], ["_companyFunds", 0], ["_ratingFail", 0], ["_ratingSuccess", 0], ["_type", [["_capture", true], ["_eliminate", false]]], ["_endSuccess", false], ["_endFail", false], "_time"];
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private _capture = (_this select 7) select 0;
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private _eliminate = (_this select 7) select 1;
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private _nearPlayers = [];
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private _result = 0;
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private _hvts = GVAR(allHVTs) select { (_x getVariable ["assignedTask", ""]) == _taskID };
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// Mission Initialization.
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if (!isNil "_time") then {
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// Mission Watchdog checks for example Timeout, Captured/Killed HVTs
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private _startTime = floor(time);
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waitUntil {
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sleep 1; // Use sleep on server side!
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// Check if hvts are killed
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private _hvtsAlive = ({ !alive _x } count _hvts);
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if (_capture && (_hvtsAlive >= _limitFail)) then { _result = 1; };
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// Check if hvts are in extraction zone
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private _hvtsInZone = ({ _x inArea _extZone } count _hvts);
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// Check if hvts are captive
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private _hvtsCaptive = ({ captive _x } count _hvts);
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// Timeout check
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private _currTime = floor(time);
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if ((_hvtsCaptive < _limitSuccess) && (_currTime - _startTime >= _time)) then { _result = 1; };
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// Trigger Conditions
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(_result == 1) OR (_hvtsInZone >= _limitSuccess) OR (_hvtsAlive >= _limitSuccess)
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};
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} else {
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// Mission Watchdog checks for example Captured/Killed HVTs
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waitUntil {
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sleep 1; // Use sleep on server side!
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// Check if hvts are killed
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private _hvtsAlive = ({ !alive _x } count _hvts);
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if (_capture && (_hvtsAlive >= _limitFail)) then { _result = 1; };
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// Check if hvts are in extraction zone
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private _hvtsInZone = ({ _x inArea _extZone } count _hvts);
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// Check if hvts are captive
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private _hvtsCaptive = ({ captive _x } count _hvts);
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// Trigger Conditions
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(_result == 1) OR (_hvtsInZone >= _limitSuccess) OR (_hvtsAlive >= _limitSuccess)
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};
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};
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if (_result == 1) then {
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// Mission Failed
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// Clean-up HVTs
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{ deleteVehicle _x } forEach _hvts;
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// Do stuff after the Mission is failed
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// Like trigger next mission step via Mission Handler, punishment or so on
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[_taskID, "FAILED"] call BFUNC(taskSetState);
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if (_endFail) then {
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["MissionFail", false] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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["deduct", _ratingFail] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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sleep 1;
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{ [_x, _ratingFail] remoteExec ["addRating", -2] } forEach allPlayers;
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} else {
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// Mission Complete
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// Clean-up HVTs
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{ deleteVehicle _x } forEach _hvts;
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// Do stuff after the Mission is completed
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// Like trigger next mission step via Mission Handler, rewards or so on
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[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
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if (_endSuccess) then {
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["MissionSuccess", true] remoteExecCall ["BIS_fnc_endMission", playerSide];
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};
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["advance", _ratingSuccess] remoteExecCall ["forge_server_rating_fnc_handleRating", 2];
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sleep 1;
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{ [_x, _ratingSuccess] remoteExec ["addRating", -2] } forEach allPlayers;
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["advance", _companyFunds] remoteExecCall ["forge_server_money_fnc_handleFunds", 2];
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};
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// Reset Mission Spot
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// Like delete Markers or other stuff for example Logging |