Jacob Schmidt 9936d6ddc3
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feat: Enhance module documentation and features
This commit updates the documentation for several Forge modules, adding comprehensive details about their functionalities, user interfaces, and integration with other systems. Key enhancements include:

- Expanded descriptions for the Admin, Arsenal, Bank, Garage, Interaction, Locker, Medical, Organization, Service, Store, and other modules.
- Added new features such as financial operations, user interface improvements, and integration with organization systems.
- Improved clarity on usage instructions and configuration options across modules.

These changes aim to provide better guidance for users and developers interacting with the Forge client system.
2025-05-25 16:03:03 -05:00
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2025-01-01 14:35:12 -06:00

Forge Locker Module

Overview

The Locker module provides a comprehensive equipment management system for the Forge client. It includes features for storing, equipping, and managing player gear in a secure locker system with a modern web-based interface.

Dependencies

  • forge_client_main

Authors

  • J. Schmidt
  • Creedcoder
  • IDSolutions

Features

Locker System

  1. Locker Initialization (fnc_initLocker.sqf)

    • Initializes the locker system
    • Sets up storage structures
    • Configures player variables
    • Manages equipment tracking
  2. Equipment Management

    • Store Gear (fnc_storeGear.sqf)

      • Stores equipment in locker
      • Handles different item types:
        • Backpacks (with contents)
        • Facewear (goggles)
        • Headgear
        • HMD (Head Mounted Display)
        • Uniforms
        • Vests
        • Weapons (with attachments)
        • Items
        • Magazines (with ammo count)
      • Manages storage space
      • Preserves item condition
    • Equip Gear (fnc_equipGear.sqf)

      • Equips items from locker
      • Handles equipment compatibility
      • Manages inventory space
      • Preserves attachments and magazines
      • Provides feedback on actions
  3. Data Management

    • Fetch Locker (fnc_fetchLocker.sqf)

      • Retrieves locker contents
      • Updates UI display
      • Manages item categorization
      • Handles item metadata
    • Fetch Player (fnc_fetchPlayer.sqf)

      • Retrieves player equipment
      • Updates UI display
      • Manages equipment lists
      • Handles item metadata

User Interface

  1. Modern Web Interface

    • Responsive design
    • Category filtering
    • Item categorization
    • Storage statistics
    • Equipment details view
  2. Interface Features

    • Storage space tracking
    • Item count display
    • Category filters:
      • All Items
      • Weapons
      • Clothing
      • Equipment
      • Magazines
    • Item details:
      • Name
      • Category
      • Condition
      • Quantity
      • Attachments
  3. Control Elements

    • Store button
    • Equip button
    • Category filters
    • Item lists
    • Status indicators

Event Handlers

The module uses several event handlers for initialization and execution:

  • XEH_preInit.sqf: Pre-initialization setup
  • XEH_postInit.sqf: Post-initialization tasks
  • XEH_preStart.sqf: Pre-start configuration
  • XEH_postInit_client.sqf: Client-specific post-initialization
  • XEH_preInit_server.sqf: Server-specific pre-initialization

Usage

To use the locker module:

  1. Ensure the module is properly loaded in your mission
  2. Access the locker through the interaction menu
  3. Manage equipment using the interface:
    // Open locker interface
    [] call forge_client_locker_fnc_openLocker;
    
    // Store equipment
    [] call forge_client_locker_fnc_storeGear;
    
    // Equip items
    [] call forge_client_locker_fnc_equipGear;
    
  4. Monitor storage space and item status

Configuration

The module can be configured through the main Forge client configuration:

// Locker storage space (default: 100)
FORGE_Locker_Space = 100;

// Enable/disable features
FORGE_Locker_EnableAttachments = 1;
FORGE_Locker_EnableMagazines = 1;

Debugging

Debug mode can be enabled by uncommenting the following in script_component.hpp:

#define DEBUG_MODE_FULL

Version Information

Version information is managed through the main Forge client system configuration.

Technical Details

  • Modern web-based interface
  • Real-time storage tracking
  • Equipment condition preservation
  • Attachment management
  • Magazine ammo tracking
  • Category-based filtering
  • Responsive UI design
  • Error handling
  • User feedback
  • State management
  • Event system integration
  • Database persistence
  • Inventory validation
  • Space management